Crusade - Something Is Wrong?

Some of these are bugs, some are features that may have been removed, as well as odd things:

 

1. Multiplayer - Custom Races Don't Work
2. Multiplayer - Galactic Events Don't Work
3. Multiplayer - Ideology Points Not Spawning for created worlds (But Precurser worlds give ideology points)
4. Every so often one of my ships attack, the attack animation blows up and parts just float into space and keep floating. Turn keeps spinning and won't end.
5. AI spams Colony Ships. Way beyond means. Even at Normal/Gifted.  By the time I had 5 colony ships out Altarians already had 7 worlds with 5 more colony ships. (Torian had 6 worlds and 4 colony ships) (Snathi had 5 worlds and 6 ships).
6. May be related to above, but at turn 45 I was trading with the AI.  Torians had 38,000 credits. Alterians had 42,000 credits. Arcean had 32,000 credits.  Both players were broke. Checked AI worlds and they were only making 40-50 credits per turn.  How the hell does this happen? Is there a typo in starting credits for AI to give them 50,000 credits or something?
7. AI have just as much "tech" per turn as I do around turn 40.  But trading with them on Normal/Gifted level they are still consistantly 15-20 technologies ahead. How? (Update, even after building and focusing on Research at level 75 they are still MASSIVELY ahead of me, even after tech brokering and trading with all races to try to catch up.)
 

Yes I have over 1000 hours played in GalCiv3. I play v2.0 on Godlike and don't even have these problems. But normal on Crusade the AI are running around rampant.  Can anyone shed light on this?

33,661 views 9 replies
Reply #1 Top

For 6. it feels like there's definitely something amiss. This was the Altarians on turn 30 on Normal:

http://i.imgur.com/dnpLYDv.jpg

Nearly 17k credits and 8 colonies. On higher difficulties I'd be like fair enough, but getting that much on normal? :-/

Reply #2 Top

Yeah, my guess would be the ai getting cash infusions, and apparently desperately needing them. Currently playing as the Iridium on an insane map with all the current stock races, gifted difficulty, tech brokering enabled but normal tech trading off.. I ran in to the Krynn around turn 70. They had 14 planets to my 10, and about 40 ships to my 15, mostly scout and cheep military ships, so I was thinking I was still somewhat competitive with them. I was short on cash so I tried to trade with them but they were in debt over 1100. I was thinking to myself, well, looks like they over expanded, I guess they won't be too much of a threat. No, at turn 77 they offered me at trade deal, and they somehow had almost 12k in the bank!

There are several posts about this on the steam forums. It seams the A.I. is getting cash infusions, either on a regular basis or when it gets low. Some people mark it up to trade. However, while I haven't tested it myself, apparently if you set up a game with a single AI (no one to trade with) and keep an eye on the AI, level of cash, it occasionally gets large cash injections from nowhere. Unless Stardock can give a better explanation, I'm guessing now that the AI is cheating beyond it's normal bonuses. I have to say I am rather disappointed.

 

Reply #3 Top

AI cheat to get credit periodically even on Normal. Dunno for Beginner and Easy since i never play against them. Pre-Crusade, they are bloody dumb, and use most of those to rush useless warship out and constructor to spam starbase. Crusade AI get a bit smarter and now they actually spend it on something meaningful like colony ship and improvement.

Reply #4 Top

I've seen some AIs get wonders incredibly early, like the first 10 turns - wonders that require research and special materials.  Seems kinda ridiculous.  I hate when AIs have to cheat to compete.  But hey, at least they go for the wonders, that's good.

Reply #5 Top

I'm ok with AI cheat to certain degree. Let them cheat is one of the cheapest way to make them stay competitive against human brain and lack of coding. Coding a good AI for 4X game probably the hardest thing since there are a lot of variable and outcome. Plus, computer do anything at lightspeed with no mistake so if they make an AI too good, player will never win unless exploit the game mechanic.

They get galactic wonder in first 10 turn? I don't even know if you can get any tech within first 10 turn that has galactic wonder. IIRC, it galactic wonder can't be rush buy either.

Reply #6 Top

I used to say that the AI doesn't get any bonuses on normal.

But when I started working on Crusade's AI, I saw that it was, indeed, getting cash infusions which I've been eliminating as I find them.

However, what I can say is that if anything, Crusade's AI gets a lot less than the base game.  The idea of the AI cheating makes me, as an AI developer, a bit ill.  

The only reason I wrote the original GalCiv for OS/2 back in 1993 was because I wanted a non-cheating AI.  So when I find this stuff, it bugs me a lot.

Now, at higher levels, sure. Fine. As long as it's documented.  

So then you ask yourself, how is the AI affording more colony ships? The answer: Colony ships are way WAY cheaper than they are in the base game.  I am pretty sure I've found the last of the little money helpers in here.  I don't think they were even trying to cheat when they wrote it.  What it appears to be is that whoever wrote it was giving the AI enough money to buy the colony ship and then subtracting it later.  So it wasn't meant as a cheat.  However, at some point, to fix some multiplayer issue, the myTreasury -= rushCost stopped working because you have to send that as a message.  Thus, it got to keep the money.

None of this is new to Crusade, just that Colony Ships are cheaper so the effect is more pronounced.  We're going to have a small update early in the week to deal with it along with some other issues we've found.

There are a LOT of moving parts in a game like this.  As some of you have no doubt noticed, Crusade is more than an expansion, it's practically a sequel.

 

Reply #7 Top

The problem I have with cash infusions and things ESPECIALLY at the start is that they just mass buy colony ships.


1. They have 15 worlds at turn 50.  They are pumping out 2 or 2.5 pop colony ships. They can't produce that many colonist, there just isn't any possible way.

2. They don't have the shipyard manufacturing for that, so they would have to be purchasing them.

3. They don't have the administrators for that. I mean, unless literally every citizen they get is going to Administration? (but I doubt it since I see the production and science on their worlds and its fairly normal if not abnormally high for that many turns in)

 

Cheating AI is fine, if its at like turn 150 and their military is down, or their empire is collapsing etc.  But not at turn 1 when the player has zero chance to counter that!

Reply #8 Top

Quoting Frogboy, reply 6

 I am pretty sure I've found the last of the little money helpers in here.
End of Frogboy's quote

The Terran Resistance AI in my last game, on Normal, turn ~150 or so, suddenly had a massive spike of about 100,000. The end game economy breakdown was dwarfed by the spike.

Reply #9 Top


Some of these are bugs, some are features that may have been removed, as well as odd things:

 

1. Multiplayer - Custom Races Don't Work
2. Multiplayer - Galactic Events Don't Work
3. Multiplayer - Ideology Points Not Spawning for created worlds (But Precurser worlds give ideology points)
4. Every so often one of my ships attack, the attack animation blows up and parts just float into space and keep floating. Turn keeps spinning and won't end.
5. AI spams Colony Ships. Way beyond means. Even at Normal/Gifted.  By the time I had 5 colony ships out Altarians already had 7 worlds with 5 more colony ships. (Torian had 6 worlds and 4 colony ships) (Snathi had 5 worlds and 6 ships).
6. May be related to above, but at turn 45 I was trading with the AI.  Torians had 38,000 credits. Alterians had 42,000 credits. Arcean had 32,000 credits.  Both players were broke. Checked AI worlds and they were only making 40-50 credits per turn.  How the hell does this happen? Is there a typo in starting credits for AI to give them 50,000 credits or something?
7. AI have just as much "tech" per turn as I do around turn 40.  But trading with them on Normal/Gifted level they are still consistantly 15-20 technologies ahead. How? (Update, even after building and focusing on Research at level 75 they are still MASSIVELY ahead of me, even after tech brokering and trading with all races to try to catch up.)
 

Yes I have over 1000 hours played in GalCiv3. I play v2.0 on Godlike and don't even have these problems. But normal on Crusade the AI are running around rampant.  Can anyone shed light on this?
End of quote

Point 1 and possibly 2+3 is WAD Frogboy stated that they were having Sync problems with MP so they disconnected the Workshop temporarily for MP.