Overclockers Club has an interview with Sins of a Solar Empire producer Blair Fraser.
Question: With Sins of a Solar Empire: Rebellion now celebrating five years, and the original Sins of a Solar Empire obviously older, did you ever expect releasing a Modernization patch? If you did, can you remember what you may have expected to put into such a patch? (For example, did you think back then that UI-scaling for 4K screens would be a desired feature?)
Answer: We didn't expect a modernization update that's for sure. If we had, things would have been done a lot different. Consider that the Iron engine began in 2003 and we geared it towards the kinds of machines we expected for a few years beyond that. Also, this was well before digital sales took off so we only cared about the retail model and the shelf life of most games at retail was really short so you only cared about designing for that brief sales window. Looking back the three biggest things I would have done differently would have been multi-core, 64 bit, and scalable UI.
Read the full interview here...