Lack of Administrators

Guys, help me out here.

With the 2.0 announcement about starbase administrator, it was noted that we could build planetary improvements to add starbase administrators. I'm not seeing any Improvement (well, not in the Terran or Yor tech trees) that adds administrators or ups the percentage, just some tech adds that provide a boost for the whole empire. And the only integer add is an early option in the Diplomacy tree. Everything else is a 20% boost.

In a gigantic map, starting in one corner, I've got a grand total of 34 bases possible and 29 used. That's without having picked the diplomatic option, but with serious research into all the other possible boosts. 6 econ bases, 7 precursor and 16 resource mining bases and those are spread across a map covering about 20% of the entire map.

Was is the intention to limit starbases this heavily? One economic base per planet plus a few for whatever mining resources, ascension crystals, precursor tech bases you might have access to doesn't seem unreasonable. That doesn't even consider strategic military base or advance outposts for expansion.

Does no one else ever build a "star lane" using a string of military bases with speed buffs? That's not going to be a realistic option anymore.

Am I overlooking something?

Thanks

43,770 views 10 replies
Reply #1 Top

No replies at all? Maybe I'm the only one interested in this.

It was really annoying me, so I created a very simple mod to include +1 administrators for each Bureau of Labor you build. It doesn't do anything else, just adds the extra administrator. I think that all the tech trees have the BoL improvement, so it should work for any race.

 

Why the BoL? Well, it's a unique planetary improvement, and if you're the type to build one for wheel control, then adding the option to have more starbases seems like the type of thing you might do. Shouldn't kill game balance as it's limited to 1 per planet you control + plus whatever tech you research for bonuses.

 

The link is below:

https://www.dropbox.com/s/d5iulcwbl7dgpcd/BoL%20Admin%20for%202.0.zip?dl=0

Be kind, it's my first mod. No, it's not an append either. Yet. :)  If you have advice or suggestions, please let me know.

 

If this thread should be moved to the modding area, please go ahead. I just added it here as an answer to my question from above.

Reply #2 Top

I like this idea.  I wouldn't mind having some late game tech that allowed the player to do what you describe.  But I wouldn't want it early game.

Reply #3 Top

Quoting Frogboy, reply 2

I like this idea.  I wouldn't mind having some late game tech that allowed the player to do what you describe.  But I wouldn't want it early game.
End of Frogboy's quote

 

Thanks, I didn't think that I'd could be the only one who depended on starbases. :)

As this was my first mod, I didn't want to go for anything all that complicated. I would note that a Bureau of Labor costs 151, once you have the tech, so this isn't something you'd be able to afford in early game.

Reply #4 Top

Interesting notion.  Bureau is probably good because it is expensive.  I was thinking of getting one administrator per trade route, as a way to make trade routes more attractive.  But there needs to be a couple little mechanisms to gain administrators for us starbase addicts.  You could hire them from other factions, but if you go to war with the faction, you lose the administrator and the starbase.

Reply #5 Top

yep, 

that makes Bureau better (which I never build anways - Antimatter is so much better). but this would make it more likely to build one.


PS: can you put it on Nexus?

Reply #6 Top

Quoting Syrkres, reply 5

yep, 

that makes Bureau better (which I never build anways - Antimatter is so much better). but this would make it more likely to build one.




PS: can you put it on Nexus?
End of Syrkres's quote

 

Um, I haven't done that before. I'll look into that.

Reply #7 Top

Fairly easy.

http://www.nexusmods.com/galacticcivilizations3/mods/searchresults/?src_cat=1

 

Also one thing I learned after adding several things, is you can combine elements into a single group/item.

In my example I kept putting up icon groups, but found out after I could of created one and kept adding to it.

Reply #8 Top

You're not the only one.  Administrators is a good idea.  The implementation is very poorly thought out.

I'll give your mod a try.

Reply #9 Top

Great. I find that in a long game with about 20 BoL buildings, that provides sufficient admins to handle the stations I might need for planet groups, resource capture and a few forward stations. Not enough at all to station spam any planets.

 

Sounds like Crusade will change the whole system and that's ok.

Reply #10 Top

 Great idea adding this to the BoL, makes this improvement much more valuable.