AI
Disobedience costing me the campaign
I cannot but help to see that the AI in Ashes is not up to scratch. When i designate a specific target to my bombers, i intend them to attack that specific target. I do not want them to waste a bombing run on quantum jammers by wasting ammo on a dread launch and getting themselves destroyed by anti-air artillery while wasting time circling the actual target.
Please get this sorted out. The AI is indeed artificial. In Hollywood a soldier taking initiative by disobeying orders gets an oscar, in real life it kills own forces and ends in death or at least, a court martial. Please get the AI sorted to obey orders, as own forces are supposed to do.