Precursor world changes?

I haven't played in quite a while.   One thing I've noticed in the last 6 immense games, is that I'm not finding precursor worlds on worlds that don't require the second extreme world tech to colonize.  Is this an intended change?  If so, is it editable somewhere?  They used to be a bit too common, but now I'm not finding any at all.

17,658 views 4 replies
Reply #1 Top

The file is DLC4_PlanetTraitDefs.xml. 3 of the 12 are tagged extreme and have the technology requirement for colonization. Find

<IsExtreme>true</IsExtreme>

and remove it for each then find

<ColonizationPrerequ>
      <Techs>
        <Option>AtmosphericCleansing</Option>
      </Techs>
    </ColonizationPrerequ>

for each and change it to

<ColonizationPrerequ>
      <Techs>
        <Option>TechTree</Option>
      </Techs>
    </ColonizationPrerequ>

I think that should do it.

Reply #2 Top

@Moogle65535.  That just defines the planets, not how frequent they are. 

 

@emmagine:  The frequency of all PW was changed dramatically late last year, early this year.  The frequency can be found in the file MapSizeDefs.xml

If you want to modify look for <MinPrecursorPlanets>XXXXX</MinPrecursorPlanets> and <PrecursorPlanetPercentOfHabitable>XXXXX</PrecursorPlanetPercentOfHabitable> under each map size and adjust as one sees fit.

Then save the file in the mod directory under the EXACT same name, enable mods, and enjoy. :)

For the record, <MinPrecursorPlanets> sets that there will be at least that number of precursor worlds in a map setting (though one might not be guaranteed to see lvl 2 ones) while <PrecursorPlanetPercentOfHabitable> sets the percentage of all worlds that can be colonized that will turn out to be precursor worlds.  

As an example, at the start of 1.5, a Medium sized map was guaranteed to have at least 9 precursor worlds with the PrecursorPlanetPercentOfHabitable variable set to 0.05.

Now under 1.7, a Medium sized map is guaranteed to have at least 3 precursor worlds with the PrecursorPlanetPercentOfHabitable variable set to 0.01.

Bit of a difference. ;p

Reply #3 Top

They basicly made the PrecursorPlanetPercentOfHabitable a dead define. You will always get the minimum amount of precursor worlds set with MinPrecursorPlanets, cause 0.01 (1%) is always less that the minimum. Just do a calculation off the MaxHabitablePlanets which is 55 for medium. Even immense maps you always get the minimum, 0.01 of 300 = 3, minimum = 10.

Reply #4 Top

Quoting Horemvore, reply 3

They basicly made the PrecursorPlanetPercentOfHabitable a dead define. You will always get the minimum amount of precursor worlds set with MinPrecursorPlanets, cause 0.01 (1%) is always less that the minimum. Just do a calculation off the MaxHabitablePlanets which is 55 for medium. Even immense maps you always get the minimum, 0.01 of 300 = 3, minimum = 10.

Unless one has already upped the number of MaxHabitablePlanets in your own games.  :D