My issues with Ashes of the Singularity (Actionable List)

Coming from someone who has played 74 hours of Ashes of the Singularity, and a LOT of Planetary Annihilation and Supreme Commander Forged Alliance (Years ago)

My issues with Ashes of the Singularity

We need the Ctrl-Z functionality just as the same as Supreme Commander and Total Annihilation, Planetary Annihilation. (Select same unit)

It is hard to tell that a group of units are in an army or not.

Army's have some mysterious limit to the max number of units. How can we tell? Just fails to create army if I have too many units.

Power generators are very hard to select. I think that there should be some sort of like glowing orb that makes it really easy to click on them and its snaps to the spot. 

Commands issued to multiple factories doesn't work as expected. A pain!

Trying to click on the spots for building resource extraction is a pain! (perhaps make a default auto build after capture of power generator...)

Buildings are difficult to place! Many times they don't queue up the first click.

No way to see how much the quantum upgrades to health and weapons, radar will actually do unless I commit. No percentage shown of rate increase or value. In fact I never seem to do them because I can't tell what exactly good it will do.

Need oceans and better maps. Would love to see nice maps like with the grand canyon style crevice and plateaus.

(I love the way that Planetary Annihilation, and Spring RTS handled most area commands and click drag to build buildings. I hate unnecessary mundane clicking)

Hot key for repeat build.


Features that I want: 

  • Import units/factions from Forged Alliance Mod if it is installed
  • Mode to play without power generators.
  • Higher limit to the number of players in multiplayer.
  • Unit Transport ferry system  Forged Alliance style.
  • Frame Rate Display in game.
  • Replays like Planetary Annihilation
  • Live spectating games like Planetary Annihilation
  • Optional units

Thanks for the time to read this and I appreciate your nice way of working with the community.

24,919 views 3 replies
Reply #2 Top

We need the Ctrl-Z functionality just as the same as Supreme Commander and Total Annihilation, Planetary Annihilation. (Select same unit)
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As units form armies/meta-units, it becomes less clear how a Ctr+Z function would work. Would it select all identical matches set of meta-units, or would it skip or break meta-units in the selection process?

There is currently a limit to the number of units (256) that can be selected at once. Being able to drag across a group of units and have all of them select would be a nice start.

 

Army's have some mysterious limit to the max number of units. How can we tell? Just fails to create army if I have too many units.
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128.

Armies split into many smaller armies if there are a large number of units being merged at once.

 

Commands issued to multiple factories doesn't work as expected. A pain!

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Agreed. Unit production is spread across the selected factories. If you press the build buttons too fast, multiple units get queued to the first factory in the list before it switches over to the next, this results in too much micro being required to ensure factories are doing as they are told.

 

No way to see how much the quantum upgrades to health and weapons, radar will actually do unless I commit
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Multiplier = 1 + (0.125 * Level)

First level is 12.5% increase, beyond that is diminishing returns, 11.11, 10.00, 9.09, 8.33, 7.69 etc.

However, the quanta has an exponential growth.

Quanta = 100 + 25 * ( Level * ( Level - 1 ) / 2 )

At level 8, you are double what you would have had without upgrading, however this would cost a total of 2900 quanta. At level 24 you would be quadruple what you would have been without upgrading, and would have spent a total of 59900 quanta and so on.

Reply #3 Top

I don't have a problem with putting extractors onto the metal or radioactive spots, but what is a little annoying is that sometimes the first time you try and drop it on it refuses to go. Normally on the 2nd try it works but sometimes it takes 3. This bug has been around for as long as I can remember for me, it used to make a universal kind of"user has commited an error/tried something they aren't allowed to do" type sound but now it doesn't do that any more I think, but the placement bug itself is still there. Certainly not every time but enough that after all this time it is beginning to bug me a bit.

Edit: Thinking about it I think it only happens on the metal spots, not the radioactive ones. Of course it is possible it just happens on them more often as there are a  lot more metal spots.