Moving Homeworld?

This is simply an idea I had in mind.  If anyone are familiar with W40K Eldar canon/fluff.  They're more or less a "dying" starfaring Nomadic race, in a similar respect to how the Quarians of MassEffect 3 operate.

Now the difference between the Eldar and the Quarians, is that the Eldar have what are called CraftWorlds, which are in scale the size of a small moon and operate as a sort of slow moving homeworld, I realize there are also "Exodite" worlds of the Eldar, they are generally primitive, the ideology is to restrict technological growth in a sort of Amish style retreat from their previous culturally advanced technological wonders that the Craftworlds represent.

So as the title reads.

Is it possible to create/engineer a Homeworld that, can move?

How would shipyards work in conjunction with such if possible?




 

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Reply #1 Top

You can set a colony to be your home world in the Gov screen.

physically moving a planet. i would say no.

Reply #2 Top

The only way that I know in how to move a planet is to have the action "Wormhole" set upon it. This is something that is actually plausible for Star Control's Arilou race. You can see all possible actions in the ModifierEffectTypes.xsd file.

How would shipyards work in conjunction with such if possible?

Well, when a shipyard is un-anchored and moved, then construction is stopped for that turn. So a shipyard would not be able to move at the same pace. In case of previously mentioned Arilou, I have removed shipyard decay entirely, which is also plausible lore wise as they could be able to teleport resources to the shipyard.