Removing research

Galaxy travel

I'm trying to create a game that only uses phase lines and wormholes, no interstellar hyperspace, but no matter what I do, even removing the galaxy travel research from the race entity files, everyone can still research the tech and travel between stars.  What am I doing wrong?

5,329 views 4 replies
Reply #1 Top

There are a number of maps in game that have this, but do so by not having any phase lanes to the Stars on the map (Ancient Gifts). If you can't reach the star, you have to use normal phase lanes or wormholes.

If you're really determined to remove the research, well it sounds like you made a mistake somewhere. :p Did you make your own mod with the modified player.entity files? Is the checksum zero? Did you make sure to grab ALL the player.entity files (Rebels and Loyalists)? Are you using any other mods?

Reply #2 Top

I'm using Trinity.  Using my own mod with this as the only change (just started)  Modded the psi, tech, and phase to remove the line in each that says: "entityDefName "RESEARCHSUBJECT_HYPERSPACE_GALAXYTRAVELTECH""  The pirate entity file doesn't have it at all.

Not using any other mods.

Is that the right research?  There isn't anything else that comes close.  I thought it would make the research unavailable, but as far as I can tell, nothing's different.  The mod has been enabled.  Is there something besides the altered entity files I should have in my mod folder?

Reply #3 Top

You also have to reduce the researchcount in the player entitys by one if you delete the hyperspeedresearch-line.

 

Also it sounds like your mod is not found, indicated by a zero checksum. Make sure you put your modded files in same foders they are usally in.

For your case it should look simliar to this

C:\Dokuments\My Games\Ironclad Games\Sins of a Solar Empire\Mods\ModName\GameInfo

Place your modded files in the GameInfo folder, if they are just in the ModNames folder the game cant find your files. Make sure the folder is called "GameInfo" cause t is case sensitive.

 

Reply #4 Top

Oh... well slap my ass and call me a newborn... I did everything right except put everything in the "gameinfo" folder... It's all in the base mod folder  :O

  I'm a dork.... it works now :)

Thanx!