Trouble with a custom, starting star system

xml editing

I have been able so far to create a star system containing a homestar, homeworld, 1 uncolonized planet.  I mixed and matched some of the continent graphics for a unique homeworld appearance.  Now the only way I have gotten it to work as a selectable starting system is to add in the custom system info into starsystemdefs and use the replace method in my my docs mod folder.  If i try to use the add method by adding a suffix to starsystemdefs containing only the custom system info i get CTD.  

So is StarSystemDefs locked or hardcoded to where the add method will not function, and if so are there other xml's that are similar?    

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Reply #1 Top


I have been able so far to create a star system containing a homestar, homeworld, 1 uncolonized planet.  I mixed and matched some of the continent graphics for a unique homeworld appearance.  Now the only way I have gotten it to work as a selectable starting system is to add in the custom system info into starsystemdefs and use the replace method in my my docs mod folder.  If i try to use the add method by adding a suffix to starsystemdefs containing only the custom system info i get CTD.  

So is StarSystemDefs locked or hardcoded to where the add method will not function, and if so are there other xml's that are similar?    

 

Question, did you one, create a custom ContinentDefs xml and two did you place your heightmap in the Custom Heightmaps folder in the game's main gfx folder? If not than there's your problem. The heightmap must go into the main Custom Heightmaps folder for the game, not one in the mods folders, otherwise it will CTD. You may also find answers in the falling thread.

 

https://forums.galciv3.com/466441/page/1/#3557864

 

 

Reply #2 Top

You could try to use my Extreme Planet Homeworld - Mod as a framework and change it to fit your wishes. 

At current it's pinned to Hereward's mods, but this could be altered quite easy. 

Reply #3 Top

@Strategist  I pieced together stardock graphics for the continent, I didnt change any names so I shouldnt have to place anything in the custom heightmaps folder.  (For reference I used Iconia continent paired with Kryseth gradients.)  

 

@Shukkuk I'll take a look thanks fo the tip.