Specific tech research bonus

hi all!

is there a way to make a trait to give research bonuses to specific techs on a races' tree?

for example giving a bonus to all Beam research or terraforming rather than to All research?

im working away and can't look at the files myself at the moment which is annoying! 

7,243 views 7 replies
Reply #1 Top

Nope nothing of that sort in the game code.

Reply #3 Top

You could add a tech that improved their beam weapons and make it specific to their tree. I realize it is a kludge but it would simulate the effect of them researching it faster.

Reply #4 Top

That might work with what I've got planned but I wanted a nerf as well as a bonus to make the 3 custom races I've got brewing that more unique - thanks for the tip and that's my weekend planned after work!

Reply #5 Top

Well if you are doing custom races with custom tech tree's you can simply tune the costs of every tech specifically for that race.

I assumed you wanted something that gave like +15% bonus to weapons research or somesuch.

Reply #6 Top

Yeah something along those lines I just havnt looked at custom tech trees too intensely so far - wanted to give a bonus to research of all kinetic weapons and nerf to research of all beam weapons for example. I didn't want it just for weapons but thought it could lead to some very unique traits/tech trees for custom races.

I was mainly curious if this could be modded after seeing your Galactic Diversity Custom Traits mod on nexus deathwynd! I will be taking a break from the race creation tomorrow to try out yours and gauntlets mods together!

Reply #7 Top

Yeah unfortunately there is no tech tree agnostic way of changing specific tech costs like with a trait.

But with a bit of judicious find/replace you should be able to pretty readily turn any existing tech tree into one for your custom race, and then it'll just be a matter of tweaking your costs.