My last approval thread, EVER - bug confirmed by lead dev Paul

In the dev stream today, I asked if it was WAD, where LEP is subtracted before multiplying any approval bonus (thus making the highest tech level approval buildings very unuseful).  

He said NO, and it should be fixed, subtract LEP or any other malus at the end.

 

 

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22,540 views 18 replies
Reply #1 Top

See? If you make a point repetitively enough, you'll get peoples' attention.  

But thank you for pointing that out to him.

My tactics work!!!!!!   :D :D :D :D

Reply #2 Top

im a noob, can someone walk me through the implications of the OP?

 

Thanks in advance!

Reply #3 Top

Quoting ElonMusky, reply 2

im a noob, can someone walk me through the implications of the OP?

 

Thanks in advance!

 

LEP won't be broken, but will remain a bad mechanic.

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Reply #4 Top

Currently when you calculate morale it goes:

 

(positive flat value - negative flat value) * percent modifiers

 

This means that if you have even 300% improved morale bonusses from various sources it doesn't have a big effect because it is multiplied against a small number.  It should be:

 

(positive flat value * percent modifiers) - negative flat value

 

This means that the percent modifiers are always helping you.  Just in case you don't know, the "negative flat value" is typically the Large Empire Penalty.  This penalty is -0.2 morale per world in your empire.  The effect was that if you had enough planets in your empire then there was nothing you could do to keep morale high.  There are only a limited number of flat morale bonuses (the rest being using planet tiles for improvements).  Because of the previous calculation method, using % bonusses was not available to you because they had no effect.  This removed part of your morale fighting arsenal, so to speak.  Now this will be fixed and you will have more tools with which to keep morale high.

 

Though, as mentioned many times, morale isn't really that important anyway...

Reply #5 Top

Quoting Goatmeal, reply 4

Though, as mentioned many times, morale isn't really that important anyway...

 

It's not that important, but it will at least become reasonably relevant again if the penalty is applied last. Approval's big problem is that it doesn't bear up to a cost/benefit analysis compared to other improvements. Now it might.

Reply #6 Top

Quoting Goatmeal, reply 4

Though, as mentioned many times, morale isn't really that important anyway...

I question this statement.

I did an optimization exercise a little while back, and found that on a Q12 planet building an approval building first (to get to 100%) was the best building you could build to optimize a research planet. Not a hospital, not a factory, approval was the best.

Approval increases your base production and growth. That means you get your population quicker, and build buildings faster. You also get some influence as well, but that its not really pertinent to the discussion.

Population is also stronger now than it was in previous versions, so those factors are stronger than they used to be.

Now once your planets all mature approval may become less important. But during the main growth stages of your colonies, its a solid bonus.

Reply #7 Top

Well, I choose Content +2.  Makes it redundant.  

The problem is the opportunity cost: you have to research morale tech early on and that's a pain given there are more important things out there to get.  

Reply #8 Top

I know I'm in late game right now, but I just colonized a harsh environment planet the AI never landed on, and I have 38 approval from the get go.  My planets are at pop 50s, with 100% approval.  With 2 approval buildings, I have nearly 70 approval points.

 

Approval adds up.  And to help convince you, I took a note from your playbook, and tried Patriotic this game :) ( a custom faction for this turtle/influence game).  When you have NO Malus, those approval multipliers are INSANE!! 

 

Try playing a game with it (or please, just build ONE so you can say you have, haha), and you might get a different perspective. 

Reply #9 Top

Frankly a major fix for this whole issue from the viewpoint of modding would be if they simply allowed us to modify LEP based on map size.  I have tried this about 6 ways and unfortunately cannot make it work without dev intervention, though once they fix the formula it will be less of an issue.

Reply #10 Top

Quoting marigoldran, reply 7


The problem is the opportunity cost: you have to research morale tech early on and that's a pain given there are more important things out there to get.  

Based on my previous statement, I would argue this statement as well. Even just the +4 morale tech and the intro morale buildings are a great starting point, you don't have to climb the entire tree of morale to get bang for your buck.

In terms of early production, I would actually ask....what is more important?

 

The research/factory/econ upgrades are a waste of manu early on (and in some cases just a waste period). Terraforming isn't needed until your planets fill out with the intro buildings. Your farms don't need upgrades for a bit of time. The government total manu bonuses are proper the most other attractive development bonuses early on. But squeezing in a few morale techs I don't think is a major sacrifice.

Reply #11 Top

Hives is more important.  And the colonial hospital line.  Also, interstellar government line for bonus production and research.  

With Content +2, a few harmony crystals, and Patriotic you can effectively ignore morale.  

Reply #12 Top

Honestly, I hate the LEP enough for me to stop playing Gal Civ 3 if this is a permanent feature. The whole approval system leaves a sour taste in my mouth. Population should be the primary control of approval not how many planets are in the goddamn empire (high pop=high squalor=low approval).

Citizen 1: "Hey citizen 2, you hear how the Emperor Player 1 added two more planets to our 10 planet empire?"

Citizen 2" "Yeah, that makes me really mad!"

Jesus guys, there are so many ways you could make it harder for larger empires than messing with approval. Perhaps a increasing maintenance cost for planets (more planets means a larger, less efficient bureaucracy). Or maybe a decreasing influence factor meaning planets are more easily flipped (larger empires find it harder to control their borders).

Now I suppose I could just suck it up, play with patriotic and ignore LEP all together. Might as well just use the thalan tech tree while I'm at it. 

Reply #13 Top

Hrm ya know that is an excellent possibility and might be easily moddable I'll look into it. It is much more reasonable that maintenance costs would suffer due to logistical issues with a large empire, but again you run into the economies of scale issues where large empires could just be rendered bankrupt because of it

As far as simply removing the LEP that is very easily done, I can post a simple mod file to do so if anyone is interested.

Reply #14 Top

Quoting marigoldran, reply 11

With Content +2, a few harmony crystals, and Patriotic you can effectively ignore morale.  

Except that you didn't ignore morale at all, you hyperfocused on it!

You took 2 traits and worked to gain resources that give you morale. In that case, you can absolutely ignore morale tech and buildings for a while...that is what you paid for after all.

But in other scenarios, morale becomes more useful to gain.

Reply #15 Top

Where as my game, taking patriotic AND focusing on approval and defense rather than offense, allowed me to take over the entire galaxy without firing a SHOT.  

And no, planetary defense is not OP.  One viable tactic is indeed an offensive/military rush.  However, another viable tactic can be a defensive/influence rush.  

Reply #16 Top

Quoting Deathwynd, reply 13

Hrm ya know that is an excellent possibility and might be easily moddable I'll look into it. It is much more reasonable that maintenance costs would suffer due to logistical issues with a large empire, but again you run into the economies of scale issues where large empires could just be rendered bankrupt because of it

As far as simply removing the LEP that is very easily done, I can post a simple mod file to do so if anyone is interested.

 

Way ahead of you - https://forums.galciv3.com/467103/page/1/#3562471

Reply #17 Top

Quoting HeroicHerald, reply 12
Now I suppose I could just suck it up, play with patriotic and ignore LEP all together. Might as well just use the thalan tech tree while I'm at it. 

Here's a second mod that removes LEP entirely: https://forums.galciv3.com/466067

Reply #18 Top

I think the fact that we have 3-4 modders all producing mods which outright remove or replace LEP suggests that the mechanic is in dire need of re-evaluation. Especially since multiple modders are also finding that maintenance not only works, but the AI actually handles it better than LEP on large maps, even without modification...

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