Tourism or market??

My play style just leave tourism off to later part game. I just create on planet 11 or less (most game insane map) only market, put 100% inc.

What is better market or tourism as cash inc?? Tourism is depending on Influence - more inf = more tourist??

17,815 views 5 replies
Reply #1 Top

Tourism is FREE once you get the tourism tech.  Get that ASAP.  If you like to warmonger right away, keep an eye on the ever increasing value.  

 

As far as improvements, forget about it.  Its not balanced well, the improvements dont even pay for themselves, unless you park the building on a huge tourist terrain buff....or you have a lot of influence already.  Or if you have lots of global tourist buffs, it just might break even.  But if you have a LOT of influence early-mid game from being a galactic dik, yeah, it may pay off early.  So, no matter your situation, if that first tourism building doesnt even pay for itself, ignore the tech tree and dont buy tourism buildings.

 

For late game, I'm sure its worth it, as you would/should indeed have that influence, but by then, its usually just downhill mopup.

Reply #2 Top

Tourism tech: Always!

Tourism structures: Never. Drop down another Wealth structure instead.

Reply #3 Top

the benefit of tourism is that it's NOT based on your production allocation. for a market to have ANY effect, you have to assign production to wealth. tourism is free income, wealth (markets) is a tradeoff (lose manufacturing/research for money).

Reply #4 Top

Tourism always. 

 

I am tinkering with a custom race that takes a 2 step negative to Tourism in exchange for a 2 step increase in capacity (the dense trait).  It seems to be working. I take a hit on 'free income' but I build 'banking worlds' anyway so I hardly notice the loss. 

Reply #5 Top

Ty for answer... so tourism ON, tourism buldings off.