Rival colonizing Mars!!

So,

Here I was playing the game as human and about 40% of the map was under my influence and I was not at war with any faction. Everything went as planned. Suddenly I noticed a rival colony ship heading towards earth. I ordered a ship to intercept but it was too late, he colonized Mars!! 

Needless to say I quit the game very angry!!!

I call upon the devs to finally introduce borders.. borders which I can expand (or retract) at will. I want to be able to draw a line and tell the AI that it is my border, the AI has the option to accept or not accept at which a border dispute will concur. Or atleast give us the option to claim planets, resources, etc without the need to colonize or using it.

Thanks for reading. For now I have shelved the game until a proper solutions will be applied to the game.

20,554 views 9 replies
Reply #1 Top

If you had sufficient influence Mars would have flipped to your side eventuallu. At the beginning of the game your borders only extend to your colonized planets. There is a UP proposal that bans colonizing in another players zone of influence.

Reply #2 Top

Depending on how you look at it, it may be more to your benefit for them to colonize it...if you are in a dominant position and have strong influence, the planet will probably flip to you eventually, and you didn't have to spend time building a colony ship or moving population from a productive world....especially on a cramped map, it's better to use that first colonizer to go find that paradise planet and culture flip Mars later than to take Mars and possibly lose out on better planets...

That being said, I think it would be nice if you could claim planets or resources....if the claim is violated, a diplomatic penalty maybe is applied...

Reply #3 Top

That planet would've flipped to you in around 10 turns or less. Silly reason to ragequit.

Reply #4 Top

And then what.. the planet is mine.. I didn't colonize it for a reason..

Reply #5 Top

Quoting Zuigert, reply 4

And then what.. the planet is mine.. I didn't colonize it for a reason..

Destroy it if you didn't want it that much?  Sell it to other civs  (even if it isn't that valuable)?  Just because you eventually get it doesn't mean you have to keep it.

Regardless, the devs are very firm on this point: Your cultural influence is NOT your political border no matter how much psychological comfort they might provide as such.  They only  become Political Borders via a UP vote.  This ain't changing any time soon.  But if you really must have Closed Borders, mod it in.  It can't be that difficult.

Reply #6 Top

Mars will produce at least 100 research points when you make it a specialty colony, or you can build factories and sponsor the earth shipyard and build ships much faster.

It is not going to be a power house but it can help you early and it will terraform up to 12-13 later.

Reply #7 Top

I find having two planets in my home system to be invaluable for expansion purposes because you get twice as much population growth to fuel your colony ships in the early game. Even if "Mars sucks, it's too small", if it does nothing but sit there and generate colonists it's still magnificently useful.

Reply #8 Top

I know my influence borders arent my actual borders. I am asking to have borders regardless of my influence borders. Best option would be for me to claim space/borders and other races can dispute my border claim, bit like in the real world some centuries ago. 

Reply #9 Top

Quoting Rhonin_the_wizard, reply 1

 There is a UP proposal that bans colonizing in another players zone of influence.

 

Which only lasts 20 turns. I never allowed planets in my borders to go uncolonized because of the silly part of this game where you can colonize in other peoples territory. In the tutorial I took over all of the Iconian territory by colonizing their neighbour planet. Always thought that was a really stupid game element.

Borders are not important enough, ships and colonies can penetrate borders without penalty or consequence....wtf