Thalan Tech Tree Bugs

I was trying out the Thalan Tech tree and some of the techs that say they unlock buildings don't.

 

Specifically:

Universal Soil Adaptation is supposed to unlock the universal soil adaptor but doesn't

Hyperion Matrix is supposed to unlock the Hyperion Matrix but doesn't

Antimatter Containment is presumably supposed to unlock the building between the +3 fusion power plant and the +5 Quantum power plant but unlocks nothing

 

Edit: I haven't gotten far enough to test it but it looks like Research Matrix in the age of ascension doesn't unlock the final version of the basic research building.

 

 

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Reply #1 Top

I found the problem with the Hyperion Matrix and Universal Soil adaptor, from the ImprovementDefs xml:

 

-------------------------------------------------------------------------------------------- 

-<Improvement>

<InternalName>HyperionMatrix</InternalName>

<DisplayName>HyperionMatrix_Name</DisplayName>

<ShortDescription>HyperionMatrix_ShortDec</ShortDescription>

<Description>HyperionMatrix_Dec</Description>

<Icon>HyperionMatrix.png</Icon>

<BuildIcon>HyperionMatrix_Build.png</BuildIcon>

<ListIcon>HyperionMatrix_Icon.png</ListIcon>

<ImprovementType>Research</ImprovementType>

<PlacementType>MilitaryUnique</PlacementType>

<IsPlayerWonder>true</IsPlayerWonder>

<!-- Stats -->

 

-<Stats>

<EffectType>ManufacturingCost</EffectType>

<Scope>Queue</Scope>


-<Target>

<TargetType>Improvement</TargetType>

</Target>

<BonusType>Flat</BonusType>

<Value>341</Value>

</Stats>


-<Stats>

<EffectType>Research</EffectType>

<Scope>Global</Scope>


-<Target>

<TargetType>Colony</TargetType>

</Target>

<BonusType>Multiplier</BonusType>

<Value>0.5</Value>

</Stats>


-<Stats>

<EffectType>Maintenance</EffectType>


-<Target>

<TargetType>Improvement</TargetType>

</Target>

<BonusType>Flat</BonusType>

<Value>3.5</Value>

</Stats>

<!-- Triggers -->


<!-- Level Effect Trigers -->


<!-- Level Effect Stats -->

 

-<LevelEffectStats>

<EffectType>Research</EffectType>


-<Target>

<TargetType>Colony</TargetType>

</Target>

<BonusType>Multiplier</BonusType>

<Value>0.05</Value>

</LevelEffectStats>

<!-- Adjacency Bonuses -->

 

-<NeighborBonuses>

<GiveBonusToNeighborType>Research</GiveBonusToNeighborType>

<NeighborBonusValue>5</NeighborBonusValue>

</NeighborBonuses>

<!-- Prerequisites -->

 

-<Prerequ>


-<Techs>

<Option>StellarCartography</Option>

</Techs>

</Prerequ>

</Improvement>

 

------------------------------------------------------------------------------------------------------------

 

This should read <Option>HyperionMatrixTech</Option>

 

------------------------------------------------------------------------------------------------------------

 

-<Improvement>

<InternalName>Universal Soil Adapter</InternalName>

<DisplayName>Universal Soil Adapter_Name</DisplayName>

<ShortDescription>Universal Soil Adapter_ShortDec</ShortDescription>

<Description>Universal Soil Adapter_Dec</Description>

<Icon>HabitatImprovementPlant.png</Icon>

<BuildIcon>HabitatImprovementPlant_Build.png</BuildIcon>

<ListIcon>HabitatImprovementPlant_Icon.png</ListIcon>

<ImprovementType>Terraforming</ImprovementType>

<PlacementType>Terraforming</PlacementType>

<IsColonyUnique>true</IsColonyUnique>

<LandPercentageMin>0</LandPercentageMin>

<!-- Stats -->

 

-<Stats>

<EffectType>ManufacturingCost</EffectType>

<Scope>Queue</Scope>


-<Target>

<TargetType>Improvement</TargetType>

</Target>

<BonusType>Flat</BonusType>

<Value>151</Value>

</Stats>

<!-- Triggers -->


<!-- Level Effect Trigers -->


<!-- Level Effect Stats -->


<!-- Adjacency Bonuses -->


<!-- Prerequisites -->

 

-<Prerequ>


-<Techs>

<Option>HabitatImprovement</Option>

</Techs>

</Prerequ>

</Improvement>

 

-----------------------------------------------------------------------------------

 

This should read <Option>UniversalSoilAdaptation</Option>