The new campaign
So, I tried the new campaign to seee what it's like. While it's definitely an improvement over the previous one, e g that the auction perks don't carry over, I still see some issues with it.
First, I can't get my head around what the purpose of the campaign is. Is it supposed to be a story, a learning adventure, or just relaxed fun?
If it's supposed to be a story, it might just be incomplete. There are obviously no cut-scenes or even texts to tie the campaign together. But there is so much more that could be done: visual repsesentation of the conquered geographies and those to come. Career progression of your character from employee (or even applicant) to CEO eventually, etc.
If it's supposed to be a learning adventure, it's both too difficult and too complex in the beginning. Too difficult, because you have no good perks and your buildings are not efficient, and you can't navigate around some problems like lack of water pips or constant dust storms. Too complex, because most of the features are in play from game one. Even if you don't have access to all bulidings, you still have to understand most of the mechanics in the game, including random events, auctions, and the black market from game one. As the game progresses, there is nothing that forces you to open up more advanced features like the hacker array or the offworld market. It's totally possible to win the campaign without any of these. I would even advice people to always invest in the basic buildings as much as possible before investing in anything else.
If it's supposed to be just relaxed fun, it probably lacks replayability. I imagine every run will be more or less the same. There is some randomness to the level terrain, perk bonuses, etc., but it's not enough variation to create that feeling of excitement.
Overall, the colony does still not feel very significant. Yes, you buy modules for it, but I would really like it if there was more to it. Even with maximum growth it never reaches max population.
To sum up, I would like to see a campaign where all of these objectives could be met. You arrive at mars at a low rank (assistant e.g.) in a company, responsible for some small task (water pump construction, for example). In the first scenario you are sent out to a colony with water problems, and all you have to do is build a few water pumps (introduce adjacency bonus, etc). You make a career in the company as you complete assigmnents. As manager, for example, you might be responsible for the complete life support in the company, have limited claims, a budget, etc. Alternatively you may chose another assignment, where the black market is introduced, and focus is to lay maximum waste to the competition in a situation. Eventually you reach CEO position, and you get access to everything.
Cheers.