Well Frogboy, seems you are a player, and recall the great titles of the past, yet how come 2 factions, Supreme Commander FA had 4, why not provide more factions. Mechs, where are the mechs, thats a basic must have for the future. Maybe you heard of TA spring, a lonely guy made a gundam mod (2008) for it and it had flying mechas from the series, and a 9 yr old cloned his mod and added great mech vs mech aerial combat, almost similar to homeworld, fast paced, with pieces falling apart everywhere. Metal Fatigue (2000) had mech combat and had underground, ground and orbital battles, why don't implement that, Machines game (1999) allowed first person control of a unit when you needed to, and had moving black hole generators. Earth 2140 game series since 1997, you could design your units, garrison troops, etc.
So with so many things to draw upon, why Frogboy your team doesn't offer more. They need to spend a month seeing old and new mecha anime, and look beyond,
Add a dragon faction and have great mech, ships battles against them like in "Cross Ange: Tenshi to Ryuu no Rondo anime".
Add a monster faction and have great mech, ships battles against them like in "Gunparade anime".
Add Alien faction and have great mech, ships battles against them like in "Fafner in the Azure Anime", have them drop items that are researched and makes ships, mechas more powerful, but as in the anime, you can either be consumed by it or transformed by it the more you battle, and the more experience you get, a 50/50 risk factor.
The Claymore/Tokyo Ghoul anime factor, have cities in the game world, that must be evacuated before X attacks, and transform the citizens into Monsters.
A bio faction like in Ginga Kikoutai Majestic Prince Anime, they harvest DNA, so city evacuation is a must.
Add Magic as a resource for unique Mecha faction like in the anime Broken Blade.
You have some big ships, but you lack macross style SDF mega ships raining big energy shots, and droves of flying mechas spawing from it, all the while leaving a trail of burning trees "Total Annihilation had that" and permanent land damage.
System jumping, and then a sweet selection of planets like in Warhammer 40,000 dawn of war soulstorm (2008) so as not to push the envelope, or if the team can pull it off, Planetary Annihilation comes to mind.
Take a note from Dungeon keeper, the future is dark, so always start underground base building, because once discovered, its hell to pay.
There is plenty to offer, plenty done before for old systems. I'll be waiting, if a Mod community embraces it and unlocks it, I will surely get it, as I did for Sins of a solar empire, the mods truly made it shine.
Frogboy is up to you to expand the mind of the team, maybe is too late for this game, but for the next game be sure to lead in the right direction, and have Erin Jennings as eye candy smiling in the presentation video, no talk, just smiles.
Funny you guys didn't send email about this game, yet a received for servo and the other games from stardock.
Take care, be well, and cool looking mecha for ideas, to break the boxy designs,
https://www.youtube.com/watch?v=opde6Lz6p8g. there is plenty to see and get ideas from.