The colony could be more important, by an order of magnitude

The premise of the game, until offworld markets must be that the colony is the entire purpose for the companies existing. It must be the sink of all non-lifesupport resources, and it seems to me that its life support needs should be much greater than these companies, after all, it's an entire colony.

 

The lack of information on the colony has been mentioned before and I think is going to be adjusted. However, I wonder if the colony should be a much more important focus for players, driving many of the decisons. I'm curious if other people think the colony should have a much greater role given the premise of the game, and how people think this could be addressed.

 

One idea that comes to mind is having the colony become more specialised depending on the prices of resources. This could be used to add some stabilisation to prices, where a low price causes the colony to increase it's consumption.

 

A specialised colony could be very interesting if players can start to manipulate it. It's easy to imagine devious plots to shape the colony to become dependent on what you're producing.

12,270 views 2 replies
Reply #1 Top

Related to adding more information, the colony could simply be a lot more visible and locatable on the map. If the plan to have rails linking the HQs to the colony is implemented, that'd be a huge step in this direction.

Reply #2 Top

Part of the reason the colony is not as important as it should be, is because it stops growing the second o2 reaches 60. and o2 reaches 60 really really fast unless there is a surplus. I mean, most game o2 reaches over 100, easy, over 200 very often, just because it is so hard to produce, and both glass production and hq's and the neutral colony eat it up so fast.

 

 

A great way to make the neutral colony more of a 'player' would be to simply up the growth limits by say, a factor of 2, the shrink limits by 50%, and the budgets for upgrading their buildings by 50%.