Ships in orbit of defector planets go zombie

Ships in orbit around defector planets will become disabled.  They show they still belong to "someone" but they cannot be controlled.  They will defend the planet.  I say "someone" because at least once, a Yor planet defected to the Krynn (me) but was the ship flagged Iridium.

Steps to recreate:  Influence capture a planet with a defending fleet.  (Sorry but my save game failed to exist after saving.  Don't know who's screw up that was.)

8,420 views 4 replies
Reply #1 Top

Thanks for posting your issue. That is odd, if it happens again could you send a save file please? If so, would you kindly, submit a ticket via our support system so that I can better assist you with your issue. After following the link, run the support tool, include your steam name, describe the issue you are having and then send us the zip file to greatly speed up the process!


Link to forums for explanation:

https://forums.galciv3.com/452855/page/1/


Link to support tool:

http://sd.stardock.com/Support/supportToolTest/SDSupportTool.exe

 
Reply #2 Top

I've managed to zombie one of my own ships.  It's at the Terran planet on the right.  I'm not allowed to attack them right now, but if I did the ship at the planet would defend it.

 

Please see ticked: #CNE-961-53811

 

Reply #3 Top

I was able to get my ship back by retaking the planet via influence.  

I have taken a planet with influence.  The zombied garrison actually successfully defended it against the original owner's follow up attack.  The ships were still flagged for the sam enemy.

Reply #4 Top

If it is another player's ships on your world, you can eject them. I seem to remember doing that a few games ago.