Stargate Invasion Compilation Pack (Sub-Mod)

Stargate Invasion Sub Mod

All work is done by the Stargate Invasion Mod team;

http://www.moddb.com/mods/stargate-invasion


All I will be doing is General Bug Fixes and suggestions by the community.


This is an unofficial patch for Stargate Invasion. It will add a lot of changes and possibly in the near future some new features. This stuff is lore-orientated, trying to be as loyal as possible to the T.V Shows and the Movies. One of the general guidances about this patch is try to bring as much uniqueness as possible to each Race. No change is made on the main balancing stats of the game. This is a unofficial release for Stargate Invasion.


Installation Instructions: 

Step One:Download Stargate Invasion Mod (Link Above)

Step Two:Install Stargate Invasion Mod  

Step Three:Download Stargate Invasion Sub Mod (Link Below)

Step Four:Extract the Files                                                                                                      

Step Five:Copy and Paste into Mod Directory                                                                                                

!!!!Step Six!!!!:Make sure to Say Yes to Merging Folders and Overwrites. If this option does not come up you most likely did something wrong.

 


Download Stargate Invasion Sub-Mod



ChangeLog V0.02 (April 3 2014)

General:
-Updated Mod to be compatible with the new "placement_patch" released by Stargate Invasion.

Humans:
-Ships & Starbases names fixed-Repositioned Race to first

Goa'uld:
-All Goa'uld Capital ships now do not use Fighter Attack-Rebalanced Stats for Goa'uld Capital Ships
-Rebalanced Stats for Goa'uld Titains
-Renamed Goa'uld Seige Capital to Alket-Added research to 4 Goa'uld Capital Ships
-Titain Factory symbols fix-Repositioned Race to second

Wraith:
-Ships & Starbases names fixed
-Repositioned Race to third

Asgard:
-Repositioned Race to fourth

Asurans:
-Ships & Starbases names fixed
-All Asuran Capital ships now do not use Fighter Attack
-Titain stats rebalanced
-Titain Ship Yard Symbols fixed
-Repositioned Race to fifth

Pirates:
-Ships & Starbases names fixed


ChangeLog V0.01 (April 1 2014)

Humans:
-Daedalus Nuke Fixed

Wraith:
-Resized Wraith SuperHive 
-Resized Wraith Hive -Resized Wraith SubHive

Asurans:
-Super Cannon Research Fix 
-Capital Colony symbol fixed 
-Capital Romulus Name Added
-Capital Romulas Research Added 
-Capital Romulus stats rebalanced 
-Titain Research Fixed(Obsolete)
-Titain Symbols Fixed

14,436 views 2 replies
Reply #1 Top

Thank you for your fix, however I can't seem to get it working properly. I've tried all combinations and so far had no luck getting into the game.

I've got the 1.80 "christmas release", the 1.80.1 from January, the placement fix and your submod. But no matter how I combine them, I always get a minidump on the loading screen.

More precise instructions would be most welcome.

 

Edit: It wasn't your patch/submod that broke things. Turns out the placement patch just won't work for me for some reason.

Reply #2 Top

Yay, I can accept the fighter style attacks on other mods like SOA2, trek mods mainly. Because that's what fits the lore, not in stargate. Stargate ships are more like battleships, just lob shells at each other while strike craft do all the maneuvering.