Stupid Question - Swamps

I haven't played the game much but am giving it another go. What's the best way to clear swamp land so I can build in those spots?

So far I have been using pioneers to build an outpost then raising it or if I have the spell Arcane Monolith to do the same thing.

Any tips? I did a fairly brief google search but I guess there is some swamp based wildland that ate up all the results.

Thanks.

21,019 views 11 replies
Reply #1 Top


- You cannot clear swamps. IF you want to, I recommend downloading Parrotmath's Swamp mod in which you can build some swamp improvements. Cancelling those improvements turns the tile to blank city and then you can build almost whatever you want on the tile.

- Why do you raze your outposts? They exist for your benefit. The Arcane Monolith is effectively the same structure as a pioneer constructed outpost. It just costs mana instead of population and queue time.

Hope this helps.

Reply #2 Top

I haven't played the game much but am giving it another go. What's the best way to clear swamp land so I can build in those spots?

Level 3 earth spell "Raise Land", costs 5 mana --> turns it into hills.  These are build-able.  If you want, you can then cast "Lower Land" (also L3 Earth, 5 mana) to turn it into plains, but this isn't necessary if you just want to place a city building there.

Note that "drained" swampland is not necessarily fertile; you may still have to cast Birth of Summer/Bloom of Twilight to allow you to found a city there (but the above is not necessary just to extend into the tile from an existing city.)

Note that there's also a swamp wildland - you need to clear the wildland to make this area fertile/buildable.

Reply #4 Top

Thanks guys, no it was for regular city expansion, I just like building towards other cities or resources or whatever, and an outpost does not continue a city. If you raze the outpost you get a blank tile. I was hesitant to use raise or lower land because I don't know what it does to the resources close to the spell location.

The situation I was working with was one tile of swamp between me and my horsies, so I built and outpost, raised it, and then built two 1 tile buildings to link my horsies. That's why I razed the outpost.

 

So the raise and lower spells are nice, but my question being does it erase the horses, gold mines or whatever that are right beside where you cast it?

Reply #5 Top

Quoting Viperswhip, reply 4
So the raise and lower spells are nice, but my question being does it erase the horses, gold mines or whatever that are right beside where you cast it?

No, it only affects the single tile you cast it on.  Try it and see :-)

BTW, with some more contorted snaking, you can also "enclose" outposts within the borders of a city, if you're so inclined.  They're still not incorporated into the city itself, unlike resources, but it does prevent them being attacked.

Reply #6 Top

Quoting Crastiloowa, reply 5


Quoting Viperswhip, reply 4So the raise and lower spells are nice, but my question being does it erase the horses, gold mines or whatever that are right beside where you cast it?

No, it only affects the single tile you cast it on.  Try it and see

BTW, with some more contorted snaking, you can also "enclose" outposts within the borders of a city, if you're so inclined.  They're still not incorporated into the city itself, unlike resources, but it does prevent them being attacked.

Yes, though if you build cities like I do, then you plop it in the middle of 3 resources and snake your way to all of them, or forest and rivers for example, I rarely have enough buildings left to build to encase an outpost.

 

Thanks so much for the answer, this makes that spell much more valuable to me, I was thinking it was like raise/lower in Alpha Centauri that does wipe out resources that are close to where your terraformer is.

Reply #7 Top

Note that it will destroy forests and resources on the tile that you actually cast it on (not surrounding ones.)

The Raise/Lower set are some of my favorite spells!  Useful for

  • Making passes through mountains
  • Land bridges 
  • "Reclaimed land" extensions for seaside cities, or "Mountainside demolition" for cities in the hills
  • Swampland & Desert reclamation projects (as noted above)
  • If you're mana-rich, it can occasionally make sense to turn hills/forests into plains for quicker travel outside your territory (though it won't work inside "claimed" territory other than your own.

That said, most of these projects are only undertaken after I've effectively already won...

 

 

Reply #8 Top

Well, I have heard tell and seen the odd screenshot where people raise mountains around their territory with only key choke points for entry and exit.

Reply #9 Top

Quoting Viperswhip, reply 8

Well, I have heard tell and seen the odd screenshot where people raise mountains around their territory with only key choke points for entry and exit.

Raise/Lower land @ 5 mana per cast is outright abusive. First thing I did was modify CoreSpells.xml and change the mana cost to 25 mana per cast. I tend to now only use those spells for strategic advantage.

Reply #10 Top

Quoting Viperswhip, reply 8
Well, I have heard tell and seen the odd screenshot where people raise mountains around their territory with only key choke points for entry and exit

Raise Land cannot create mountains, and Lower Land cannot create water.  The best you can do is turn the tiles into Hill terrain, which will slow down invaders, but not stop them entirely.

The only way to create a mountain in the current version of the unmodded game is via use of Curgen's Volcano, which would be a bit extravagant for creating chokepoints.

Reply #11 Top

Quoting jeffqyzt2, reply 10


Quoting Viperswhip, reply 8Well, I have heard tell and seen the odd screenshot where people raise mountains around their territory with only key choke points for entry and exit

Raise Land cannot create mountains, and Lower Land cannot create water.  The best you can do is turn the tiles into Hill terrain, which will slow down invaders, but not stop them entirely.

The only way to create a mountain in the current version of the unmodded game is via use of Curgen's Volcano, which would be a bit extravagant for creating chokepoints.

 

Oh could you way, way, way back? I basically played this game at launch until the first patch, and then again a few days ago.