Speeds

I am wanting to modd the speeds at which the ship travel in real space and in phase space; I wouod like to make it more realistic.  Does anyone know the unit of measurement the games use.  If the player file states that: baseHyperspaceSpeed 29500.000000

Is the 29500.000000 

           feet per second

           meters per second

           miles per second

Any help would be greatly appreciated 

Thank You

4,849 views 4 replies
Reply #1 Top

The game doesn't use any measurement in particular; it is in no way properly scaled to anything in the real universe. Just look at how big the ships are to the size of the planets (or the planets to the stars), that should show you the scale is totally arbitrary. ;)

 

By convention, players typically use "Meters" when describing things like weapon and ability range, and in fact it might even be called that in game somewhere, but this really cannot be expanded for things like gravity well/phase lane length since that would mean planets in the Sins universe would have a radius of less than 100km and the gravity well sizes would be measured in 100s instead of 1000s of km.

 

That said, if you do want to change the speeds, I would adjust the numbers in the gameplay.constants file, as that applies to everyone and you can have a variety of speed settings that way. Also just in case you're new to modding, NEVER change the base files in your install directory, always copy files over into a new mod. 

Reply #2 Top

Thanks

That does help

It should make my efforts a lot less stressful

Lets hope everything turns out the way I want them to

Reply #3 Top

Only the ships themselves are true scaled to each other. 1 unit in XSI= 1 meter. So use that for your calculations. The map, planets, stuctures, and objects are in no way to scale. Gravity well sizes should play a role too.

Reply #4 Top

I had to scale things in relativity in Black Sun. Obviously, you wouldn't see an Anahn frigate or cruiser next to the World Eater or any of the larger UD ships. You'd also miss out on the effects I spent a year+ perfecting. Just can't have that. I did, however, dramatically increase ranges and projectile speeds for realism. The projectiles in default sins are way too slow to appear at all threatening. The exception is missiles, due to complications with trails and the fact they have no acceleration. But I found my way past both those problems fairly elegantly...