As I already stated, I have them all, if you want a specific model, ask, and I will upload it to the scenes folder.
If you could eventually upload the six titans and the rest of the capital ships for TEC and the new cap ships for Advent and Vasari that would be great.
I did find a few *.MESH importers for Blender, but I can't seem to get them to work right (probably because I don't have Python and I need that in order to read the scripts). I'm still working on it though.
You didn't notice the Kol is inside out ?
I have no idea what you are referring to honestly.... the points seemed to be just fine. Whether I just got lucky or Blender does something automatically is beyond me, but I did not notice any "point-flipping" so-to-speak.
--ksswm for sure that would be awesome!!
Just FYI, it could easily be a few days before I get the time to make a tutorial (like perhaps Tuesday). If you feel like trying it out though, I would suggest reading the "Texturing" page that myfist0 gave (soase.x90x.net/?i=xsi/Tutorials/Texturing.html) and one of the tutorials about texturing for Blender (Blender Bootcamp) if you're really new to Blender. If you understand the basics, I'll go ahead and try to give a brief explanation of how I got my model.
Essentially, after you import the model into Blender (let's say the Kol Battleship - CapitalShip_TechBattleship.obj), create a new work-space and change the view to the "UV/Image Editor." Then, go to the Sins Rebellion file folder for textures (C:\Program Files\Steam\steamapps\common\sins of a solar empire rebellion\textures\) and drag and drop the three textures for the Kol model: "CapitalTechBattleship-cl.dds," "CapitaTechBattleship-da.dds," and "CapitalTechBattleship-nm.dds" (all three are discussed on soase.x90x.net/?i=xsi/Tutorials/Texturing.html so you know exactly what they do) into the "UV/Image Editor" work-space. Then, select your Kol model, go into edit mode, press "a" once/twice to select everything, and then press "u" and "Unwrap" the model onto the "CapitalTechBattleship-cl.dds" texture. Then, go into "Texture Paint" mode and view your fully textured Kol Battleship.
Now, unfortunately Blender can only apply one texture at a time (as far as I know), which means that only 1/3 of the textures can be displayed (the "CapitalTechBattleship-cl.dds" giving the best effect out of the three), which does limit the overall quality of the model. But, there may be a way around this that I have not found yet...