HUD Override Not Working in 1.5x?

I have the exact same file size, file name, and referencing as my 1.1 mod, and yet, it's not properly overriding.  I had both HUD window files up in WinMerge to ensure I didn't screw up in any coding.  It's the same.  The ingame HUD top and bottom panels aren't changing.  Can anyone confirm if this is a bug?

7,771 views 5 replies
Reply #1 Top

1.5 vanilla is now using .dds files instead of .tga. If you re-save them as dds files, you won't have any issue.

Reply #2 Top

Would have been nice to have known that several hours ago.  Thanks, Obama. <_<

Reply #3 Top

...What?

Reply #4 Top

You can also add the .tga extension to the .window file texture links to force it to use tga. If tga and dds are present, and no extension is specified, dds will be used.

brush
name "BottomWindowBackdropTech"
content "Simple"
fileName "Skin_Tech"
pixelBox [ 0 , 384 , 1024 , 128 ]

brush
name "BottomWindowBackdropTech"
content "Simple"
fileName "Skin_Tech.tga"
pixelBox [ 0 , 384 , 1024 , 128 ]

brush
name "BottomWindowBackdropTech"
content "Simple"
fileName "Skin_Tech.dds"
pixelBox [ 0 , 384 , 1024 , 128 ]

are all valid

TGA is nice to work on while editing, you can change and see changes on the fly without converting to compressed DDS. Once it's finalized, you may want to compress to dds to save RAM. Use find and replace

Find .tga"
Replace

Reply #5 Top

I appreciate the knowledge, but I already know how to use it.  I input TSOP into my mod.  I just didn't know it now defaults to dds format on the HUD.

Quoting Lavo_2, reply 3

...What?

I wasted too much time on it for a simple solution.