Fixing Occupation Victory?

So, my question is can anything (or should anything) be done to fix this?  Can this game mode be made to be more popular and more viable?

I think the core of the issue is that map makers have no control over where the planet is....it doesn't help that the AI has no grasp of this victory mode...

8,290 views 9 replies
Reply #1 Top

I remember the occupation Star never went away even when occupation victory was off!

Now that was painful.

Reply #2 Top

Wait... why do I not remember this? Didn't I preorder Rebellion right away...  :S

Reply #3 Top

Quoting ZombiesRus5, reply 1
I remember the occupation Star never went away even when occupation victory was off!
Now that was painful.
End of ZombiesRus5's quote

Yeah that was annoying...

Quoting GoaFan77, reply 2
Wait... why do I not remember this? Didn't I preorder Rebellion right away...
End of GoaFan77's quote

Maybe I've been off my meds too long, but I believe it was like this in the beta...

 

Reply #4 Top

Seleuceia's a dumb dumb...

I'd like to reiterate that...that and my hallucinations....

So, anyway...can this game mode be made more viable?  Is it at all remotely possible to get this setup so that map makers can place the occupation planet where they want to?

Reply #5 Top

Quoting Seleuceia, reply 3


Quoting GoaFan77, reply 2Wait... why do I not remember this? Didn't I preorder Rebellion right away...

Maybe I've been off my meds too long, but I believe it was like this in the beta...

 
End of Seleuceia's quote

I was just going to let you live in that particular delusion ;)

 

Reply #6 Top

I think you have made this up entirely. The occupation planet was always at its own star, even in beta.

Reply #7 Top

It was, I was wrong and changed the OP...I misremembered discussions about the issue back in the beta...we wanted it to be setup so that it could be in any star (for some reason I thought it used to be that way and then was changed...devs did actually listen to us and get rid of the extra star when the victory condition wasn't enabled)....

But it doesn't change the matter at hand, which is that the victory mode is not very fun...the AI doesn't rush the occupation planet and map makers can't place it wherever they want to...it is lame and I'm thinking many would rather it be different....

Reply #8 Top

I think there would have been issues with the Random Multi-star maps.

Quoting Seleuceia, reply 4

Seleuceia's a dumb dumb...

I'd like to reiterate that...that and my hallucinations....

So, anyway...can this game mode be made more viable?  Is it at all remotely possible to get this setup so that map makers can place the occupation planet where they want to?
End of Seleuceia's quote

It would be nice if we could change the parameters of the Occupied planet or even it's Star is generated.

 

What you can control.

OccupiedPlanet.entity

  • Artifacts
  • Starbase Count
  • Mines Count
  • Logistics Count
  • Tactical Count
  • etc...

GalaxyScenarioDef

  • What units spawn on the Occupied Planet for the Occupation Player
  • What factiont he Occupation Player is

Gameplay.constants

  • How fast occupation victory occurs
  • What Star is used
  • What Planet entity is used
  • What Planet template is used for units
Reply #9 Top

All of that pales in comparison to the ability to change the location...a lot of very cool makes and scenarios could be made if map makers could place the occupation planet where they want to...but you can't do it...

At least if the occupation planet was in a "normal" star system, the AI might actually attack you when you control it....