DLC LAMO

Ok I get the updates stardock but if your gonna update make it better than the mods that people are playing. For instance I was playing maelstorm for rebellion not only did they add a ton of planets and added a tech tree to get those planets they also added 3 new races with new technoligy upgrades. Plus they added new ships to the existing factions, oh yeah they also had oceanic planets long before you guys did. I don't know about you but I would rather play the mod that I have and had to pay nothing for rather than buying a add on with jack in it.

19,421 views 23 replies
Reply #1 Top

And yet another customer that has no clue as to the depth that has been added to the game through DLC.
*goes back into the collection of new code for improving his mod*

Reply #2 Top

Your logic is pretty lame.

You base your argument that mods with extra planets and variation is good and desirable, but then blast the game developer for adding content following an approach you obviously like.

Further you imply that the actual game developers are somehow less capable of delivering a quality product than an amatuer mod developer  :|

Also, with all that content that is found in Maelstrom stability issues abound. In contrast the actual game developer must ensure stability across multiple systems/hardware and ensuring the memory limitations are kept in check at max settings. These are things mods do not have to follow as short cuts and deliberate exceptions can be made to quality.

Then the obvious thing to realize... Maelstrom has an audience of around 5000 people in Rebellion and is considered fairly unbalanced by most accounts. In contrast un-modded sins has a player base dramatically higher than that who are much more likely to purchase the DLC then they are to search out and install mods from moddb.

 

And don't think I'm picking on Maelstrom as I'm a fan of his work- but this applies to all mods including my own. 

Reply #3 Top

Quoting ZombiesRus5, reply 2
And don't think I'm picking on Maelstrom as I'm a fan of his work- but this applies to all mods including my own.
End of ZombiesRus5's quote

Oh this DLC will help Distant Stars immensely. That is when Nacey releases the code to me.

Reply #4 Top

Quoting Ryat, reply 3


Quoting ZombiesRus5, reply 2And don't think I'm picking on Maelstrom as I'm a fan of his work- but this applies to all mods including my own.

Oh this DLC will help Distant Stars immensely. That is when Nacey releases the code to me.
End of Ryat's quote

Ya, I didn't cover this enabled more modding features. The new planet bonus options are pretty good too.

Just thought the guy is missing the difference from a commercial product release and what mods do.

 

Reply #5 Top


Ok I get the updates stardock but if your gonna update make it better than the mods that people are playing. For instance I was playing maelstorm for rebellion not only did they add a ton of planets and added a tech tree to get those planets they also added 3 new races with new technoligy upgrades. Plus they added new ships to the existing factions, oh yeah they also had oceanic planets long before you guys did. I don't know about you but I would rather play the mod that I have and had to pay nothing for rather than buying a add on with jack in it.

End of quote

Player who don't play mods like this DLC because they can finally have some new planets.

Modders like this DLC for having more planet related options that they can now put into their mods.

Players who use mods should be happy that the mods they use can now do cooler stuff thanks to the DLC, but apparently think that what they see is all that matters.

Reply #6 Top

People hate on this DLC too much. It's added in a lot of features, moddable features at that, that add a lot of depth to the game, in particular to base Sins.

The fact that there are four new planet groups allows for a wealth of planet mods to make plenty of planet groupings rather than having to rely on the few that are currently ingame, which is something that has adversely hit mods in the past, such as the famous Sins Plus.

The specialization system allows modders to make planet features, such as a bonus to ship construction time, a part of a planet's entity itself, rather than coding it as a passive ability, which will result in RAM savings.

Plus there have been new options added to planet bonuses, such as an increase, or decrease, in the number of star bases and mines that can be built, and in the maximum allegiance a planet can have.

Heck, I don't even plan to use the DLC in my own modding, but it's pretty damn clear that this DLC adds a wealth of possibilities for modders to use and exploit.

Reply #7 Top

Indeed, I think because most people who are hating on this DLC package for its "similarities" to many mods are not fully realizing all the modding capablities that have been added that will help us improve our mods.

Reply #8 Top

You really should listen to all the modders here.

 

They are right, you know?

 

It also makes it far more easier to find people on MP to play with. Finding people who have your mod installed and are willing to play in MP with it are very rare.

 

Last but not least... Maelstrom is nice.... but is balancing is anything but good.

 

So please spare us your unjustified complaints!

 

And come on.... 5 pathetic dollars.

 

Reply #9 Top

Quoting ARESIV, reply 8

And come on.... 5 pathetic dollars.
End of ARESIV's quote

 

Sure, 5 dollars on top of the pile we've already sent them for four different versions of the same game. It's just 5 dollars, right? And another 5. And another 5. Come on, it's just 5 dollars!

 

...

 

On the flipside, you modders should be a bit better at seeing it from the OP's point, as somebody who doesn't have insight into the game's modding options.

Reply #10 Top

The only group that I think really should be complaining about the DLC is the competitive MP crowd...the new planet types don't add much to ICO, the new planet bonuses are too much of a crap shoot, and the planet specialization is too unbalanced....and yet, even from their perspective, all they have to do is NOT BUY THE DLC and still enjoy all the balance tweaks and additions made by the v1.5 patch (and the DLC doesn't screw up ICO, that's nice too)....

Ironically, the MP community has done little complaining despite it's history....

Reply #11 Top

For $5 it is a pretty darn good deal.

They gave away a lot of unique creative potential by allowing modding in the game by players--there has to be some overlaps.

But the DLC here isn't just "what modders have already done".  It includes stability improvements, bug fixes, play balance new hard-coded conditions, new textures and also is still being polished for additional tweaks.

The big thing is it does all of these things and is official--therefore universal--and will be supported.  Meaning the devs will update it when changes are needed and you won't have to patch it yourself and hope somone has the same mod.

For $5, that's quite a lot.

Reply #12 Top

Quoting Apheirox, reply 9
Sure, 5 dollars on top of the pile we've already sent them for four different versions of the same game. It's just 5 dollars, right? And another 5. And another 5. Come on, it's just 5 dollars!
End of Apheirox's quote

I guess you only eat at a restaurant once then move to a different one... because surly there is no way you spend 8 bucks for a quarter pound deal at McDonalds and then go back for the same exact meal. I mean really, you just gave them 8 dollars last week for the same burger.

 

Reply #13 Top

Quoting Apheirox, reply 9


Quoting ARESIV, reply 8
And come on.... 5 pathetic dollars.

 

Sure, 5 dollars on top of the pile we've already sent them for four different versions of the same game. It's just 5 dollars, right? And another 5. And another 5. Come on, it's just 5 dollars!

 

...

 

On the flipside, you modders should be a bit better at seeing it from the OP's point, as somebody who doesn't have insight into the game's modding options.
End of Apheirox's quote

 

If you dont find Entrenchment, Diplomacy and Rebellion + ALL of Patches with Bugfixes, new features and balancing changes worthy of your money, please go back and play

 

Sins of a Solar Empire Vanilla. Version 1.00.

 

Rest assured, you wont be missed.

Reply #14 Top

Man MyFist0, McDonald's has surely ripped me off.  Those snarky, corporate bastids!

Reply #15 Top

Quoting Sinperium, reply 14
Man MyFist0
End of Sinperium's quote

I hear senility comes with old age  x_x

Reply #16 Top

Quoting ARESIV, reply 13
Sins of a Solar Empire Vanilla. Version 1.00.
End of ARESIV's quote

I tried to install that off the disk once recently. I totally tripped out seeing an asteroid with 4 resource nodes and no pirate toggle. o_O  

Reply #17 Top

...So now people are complaining of DLC with a small price tag? We've all heard of it before, if you wanna complain about that stuff, go complain at EA or something (no one cares about them anymore, lol). Leave Stardock alone.

Reply #18 Top

Quoting Apheirox, reply 9
Sure, 5 dollars on top of the pile we've already sent them for four different versions of the same game. It's just 5 dollars, right? And another 5. And another 5. Come on, it's just 5 dollars!
End of Apheirox's quote

You do realize that a minimum of 50%, if not more, of SoaSE:R owners don't own Trinity or any of the previous versions, right? While on these forums this number is quite different, on the whole most people are newcomers in comparison to veterans, and thus your statement does not hold with reference to the "average" SoaSE:R owner.

Quoting Apheirox, reply 9
On the flipside, you modders should be a bit better at seeing it from the OP's point, as somebody who doesn't have insight into the game's modding options.
End of Apheirox's quote

But we are doing exactly that. The OP is comparing the DLC to content-heavy mods, and modders are telling him how his comparison is entirely illegitimate and how these changes will result in better mod content, which is something the OP will benefit from and enjoy once the modding community includes it enmass.

Reply #19 Top

I think we could summarize this thread as follows...

SD did a great job advertising the DLC's release...but they didn't bog down their advertisements with all the new modding capabilities that were added (which makes sense)...

Thus, many people don't realize how much new stuff was actually added...

Reply #20 Top

All i can do is facepalm in astonishment. There is so much under the hood of this DLC that has improved Sins 100 fold. 5 bucks is definitely worth the price. EA would have charged 30+ bucks then abandoned it. Sins is still being supported. I have much respect for the sheer amount of work put into this game that the average gamer doesn't see.

Reply #21 Top

Just making an observation, don't murder me.

 

After witnessing the... Ferocity, Strength of Will, and Conviction of all the people in this thread, in response to one person's negativity. I now believe we need a new faction inside Sins. For lack of a better name, I shall pre-emptively name it: Stardock Loyalists.

Reply #22 Top

There are people who see the glass half empty.  There are people who see the glass half full.  Then there are people who insist the glass is filled with piss and it doesn't matter which it is.  The last group is never happy unless they are talking about piss.  It's their only version of "fun", "smart" or "original".

Reply #23 Top

Quoting DaxxTrias, reply 21
Stardock Loyalists.
End of DaxxTrias's quote

Yes, but only because they have taken such good care of us.