Streamlined spell access

Spells are available through spellbooks, the path of the mage tree, quests and the magic tree. I think it would be better if the access to spells would be streamlined:

- Most of the spells should be available through the spellbooks including most summons

- A few spells should be available through quests

- The path of the mage tree should improve spells with higher effect, lower mana cost and lower casting time

- The path of the mage tree should increase the attack, defense, ... of summons by 50 %

- The path of the mage tree should increase the initiative and attack of staves

- The magic tree should have staves and robes that improve the damage of magical attacks and the effect of spells

11,206 views 3 replies
Reply #1 Top

I agree, I was thinking about creating a thread with a similar sentiment, I also really like your suggestions. I still don't really understand why they decided to spread out the learning of spells to so many different parts of the game. It is for example not really comprehensible why elemental summons are not linked to the respective elemental spellbooks and why those summons are unlocked in a linear tree and therefore rated differently in power. It's the same for the support spell tree. The game basically tells you very bluntly that Water and Air are for beginners and not that good and Earth and Fire are late game spells that are simply better. I am quite sure it will add to the confusion of new players.

Reply #2 Top

- Most of the spells should be available through the spellbooks including most summons

- The path of the mage tree should improve spells with higher effect, lower mana cost and lower casting time
- The path of the mage tree should increase the attack, defense, ... of summons by 50 %

but that's pretty much what they are doing now?! you have that whole line of traits that increases the effect, and the other line that increases the level (i.e. attack, defense, HP...) of summons (not by 50% but more gradually). not sure why you want to unlock summons with the general spell traits. i mean, they specifically changed that portion of the spell trees from FE to LH. apparently, the devs don't want "Hank the Tank" to be able to waste 100 mana to summon a weak ass level 1 earth elemental - they want summoning to be a mage thing, and more specifically a specialization. summons are decent now since you have to pick up some extra levels and have to unlock them specifically. that's a better mechanic IMO, since it protects AI and unexperienced players from wasting resources on low strength summons.

the staff suggestion makes sense, though. a low tier traits could do that so you could still do some damage with your mage when you don't have enough mana to cast spells (or don't want to waste mana for easier fights)

also, i agree with the magic tech tree unlocking some mage gear. would be nice if you could actually buy adept/mage robes (the robes with spell cost discount and some spell mastery) and maybe also stuff like the healer ring and the fire damage ring (at a relatively high tech level)

Reply #3 Top

Quoting Azunai_, reply 2
i mean, they specifically changed that portion of the spell trees from FE to LH. apparently, the devs don't want "Hank the Tank" to be able to waste 100 mana to summon a weak ass level 1 earth elemental - they want summoning to be a mage thing, and more specifically a specialization. summons are decent now since you have to pick up some extra levels and have to unlock them specifically. that's a better mechanic IMO, since it protects AI and unexperienced players from wasting resources on low strength summons.

In that case all damage spells should be unavailable to "Hank the Tank", too, because he can waste 50 mana on a fireball. Spells and summons should be useful for all paths and powerful for mages. The healing spells in 0.87 are a very good example of spells that are useful for all paths and powerful for mages.