Starting Areas

Wow...bad!!

I'm still new, only 60 hours into FE and LH.  After spending the past two hours trying to start a game with control N, I had to resort to using Ctrl +U to use my actual real life time more efficiently. Weekend time is limited don't want to waste my time by reloading for two hours.  I'm playing on a large map as I wanted more excitement but the starting areas, if even remotely useful, the next area to settle is half way across the map. I'd have to kick out 6-8 pioneers just to make a connection to control unrest.

As I said control U has saved my time immensely and I can see now the actual maps are wonderful, but the available city locations areas are garbage. Are there any plans to fix this? Or is this part of the challenge of the game? Is there a mod available to add more viable locations? 

 

 

 

 

 

 

 

 

16,411 views 5 replies
Reply #1 Top

Try a pre-made map ?

 

I don't have the answers. But it may get you playing something decent.  

Reply #2 Top

I'm still new, only 60 hours into FE and LH.  After spending the past two hours trying to start a game with control N, I had to resort to using Ctrl +U to use my actual real life time more efficiently. Weekend time is limited don't want to waste my time by reloading for two hours.  I'm playing on a large map as I wanted more excitement but the starting areas, if even remotely useful, the next area to settle is half way across the map. I'd have to kick out 6-8 pioneers just to make a connection to control unrest.

As I said control U has saved my time immensely and I can see now the actual maps are wonderful, but the available city locations areas are garbage. Are there any plans to fix this? Or is this part of the challenge of the game? Is there a mod available to add more viable locations? 

 

 

 

 

 

 

 

 

It's by design to keep players from city spamming and grunt rushing. It's not going to get much better so might as well play what you get and take your spanking from the ai. ;)

Reply #3 Top

I don't understand, what is wrong with city spamming? Isn't that the point of the game: to build up an empire? Expand? Conquest or quest? Unrest is now limiting expansion, take a line from Endless Space, expand too fast take a hit on population + unrest.  Things take longer to build, negative income.... I'm sure Brad can code this into the AI.

Had a whole page of long winded babbling here, but I deleted it. I guess what I'm trying to say is that it is not fun. We are playing in a world of magic and essences and shards are too rare (Even on plentiful). The strategic placement of a fortress to defend a choke point is far too rare as you cannot spare the real-estate. At least if you put a city there you can help cover the cost of troops eventually. 

I don't remember being this angry about landscape in FE, I need to load it up and see if something has changed.

What I would like, is a map script to add more viable area. Get rid of the spell of making for game ending, use that spell to make the land usable, not like revive land, actually use the spell of making to give us a plots with production/food/essence that we can build on. Make a reason to build fortresses on the borders, why would you build you castles in the center of your empire?!  

Just my thoughts.

 

 

 

 

 

 

 

 

 

 

 

Reply #4 Top


If it's "by design" then the design is flawed, imo.

 

Starting locations are all over the place with regards to their bonuses and available resources, regardless of map size and settings. One start may see you in the midst of plenty, while the next may see you trapped on a peninsula or isthmus, trapped by creatures you can't hope to defeat so early, with a lone horse or warg as your only resource.

 

It's easy to say that you should just "play what you get", and if you find that fun, have a ball. I don't. When I start up a game, I want to know that I'll be able to start in a location that allows me to actually play the game; get my explore on, beat up some low level mobs, grab a resource or three I can base a strategy around. I'm not interested in a 2/4/0 or 1/5/1 square, but finding even a 4/3/2 or 5/3/1 can be an exercise in itself, much less getting lucky enough to actually find a settleable tile next to a river. Heck, I need a hokey for ctrl-N. B)

 

I prefer to grow tall, not wide, so I don't need dozens of possible city locations surrounding my start, just a couple of viable ones.

 

I think this is something we should have more control over via the initial game settings.

Reply #5 Top

I agree with you Gandalftheredskin, I also like to have 3-4 core cities and build them up. They seem to have 3 of the 4x covered.