Low cost high yield graphic improvement

easy thingy.

Could you guys please add some sort of spreading city terrain beneath cities?

Cobblestone stuff, plastered streets between the buildings.

It would look a lot better than it does now, similar to the change that was made to the mountains.

Just, low cost, high immersion and graphic yield.

My personal favorite would be, if only cities of level 3 and above would have that... soooo coooool :D

6,389 views 3 replies
Reply #1 Top

This would be a nice immersion improvement but like you said only for cities level 3 and above.  The only problem that could come from this is with the manual placement of tiles you can get some strange city configurations which could cause some graphics lag.  Maybe have it turned off if manual placement is implemented.

Reply #2 Top

If I see it right, the ground beneath cities already changes when they expand, just into some sandy sort of texture. I'm not absolutely sure about that though.

If it is the case, changing the texture of higher level cities shouldn't prove that difficult.... I think.

Reply #3 Top

hell, yeah!!