[BUG] Jump stabilization doesn't work - Still

So when is this bug going to get fixed?  I reported in Beta and still no fix.  Quite simply, the level 7 tech for Vasari Loyalists called Jump Stabilization does not work, at all.  AM is removed, hull points are removed (especially with Tec Loyalist upgrade for 50% hull removal).

 

Also, while I'm at it, I don't think VL should be subject to SuperWeapon limits if they only have one or two planets.  As long as they have the cap ships to support shipboard laboratories, they should be able to build at least one.

7,548 views 3 replies
Reply #1 Top

I used to be under the impression that jump stabilization gave you immunity to things like SBs...it turns out that it doesn't...

The way the files are set up, jump stabilization simply decreases the damage done and AM lost when jumping from an SB...

The engine does work...you can make it so that jump stabilization would make the effects zero, but the devs did not choose that route...

In short, it's not a bug...at most it is a very misleading string description...

If Vasari weren't so OP I'd be up for giving them true immunity to SBs, but as it stands there are far more pressing issues...

Reply #2 Top

Yeah, it just reduces your hull damage and AM drain. I want to say it cuts the reduction in half if I remember correctly.

Reply #3 Top

AM still goes to zero, which is hardly a reduction of any sort.