AI modding

SoGE

I was wondering if anyone could share some info, or point me to the right place regarding AI modding.  I love the SoGE mod, but I don't love having giant battles capital ships.  It's pretty easy and straightforward how to limit the player's number of Capital Ships, but the AI doesn't seem to follow the same rules.  Example, I modified the research .entity's for the MaxCapitalShips to limit to just a total of 4 Caps.  In game, I could only build 4 caps.  But, the AI still rolls in w/ a fleet of about 10.  Obviously they are following different rules.  Info here would be awesome.  

Thanks !

6,680 views 2 replies
Reply #1 Top

First of all, mod specific stuff like this should probably go in the mod thread. Lavo is really the only one who can tell you with certainty what the "issue" is.

And you know SoGE relies on setting the capitalship limit to 999 right? That mod is balanced so that capitalships are not very different from frigates. If I remember correctly some ships like ISDs had capitalship and frigate versions. And its titan system also requires that you can never run out of capitalship slots. Changing it back to Sins' limit, let alone 4, will probably cause bugs.

Reply #2 Top

Gotcha, thanks Goa.  Reposted in Mod section.  Being relatively brand new on the forum, when I didn't see a mod area under Rebellion, wasn't sure if there was a specific Mod area.

To the balance issue, 4 was just a test.  Mainly, I don't like battles where the only ships that make much of a difference are the cap's.  The SoGE mod has too many awesome ships for only caps to matter.  Thats also the #1 reason I think the titans are a bit over powered in that mod as well.