Would reducing the damage by half bring wail back in?
Probably...right now moons and volcanics are really lethal, especially for corvettes....if the damage was halved, only full ices, deserts, and terrans would be at all useful....since wail affects SC and corvettes, the lower damage would still be very handy late game even if carriers couldn't be killed out right...
Halfing the damage imho would make Wail a late game only tech, one you think about when your done researching all other things and can spare the money.
However in late game all factions have several ways to counter wail.... pretty hard, making that investment highly doubtful.
It is also likely that they will have researched some durability upgrades, so anything below a full sized terran - a rare planet mind you - wont do the job. And if it does not pulverise a large ammount of the enemy fleet, sacrificing a planet sounds like a dumb idea.
I'd be happy to just boot Wail out of the game entirely and let it be replaced with something else. How about some sort of an economic boost ability for the Advent? They could use something like that.
Yes, you hated Wail from the first minute on, which is one of the reason I dont consider yourself entirely objective on the matter. For the record, my favourite faction is TEC Loyalist.... I just tend to play Advent to stand a fighting chance and go to Vasari when I have serious intentions of winning.
I am not so sure if your Wail ban is really happening often in MP to be honest.
As Wail is one of the outstanding factional technologies any replacement had to be something very powerful. A economic buff..... is nothing and wont do a bit to have the AR remain competivly.
The Advent Loyalist have a considerabe superior economy compared to the Advent Rebels in the later stages of the game. It doesnt help them much.
The Advent Loyalists will likely receive another buff in the next patch..... if you weaken the Advent Rebels to much you may merely exchange the role of the unbeloved Advent faction. Instead of avoiding the AL people will avoid the AR.
As far Qu4r.... seriously.... you guys consider yourself to be the "pro scene". And lets face reality.... playing pro is playing rush to death.
And now... you allow Qu4r.... to colonize with a single Mothership..... and leave him umolested long enough to:
- grab high pop planets
- go into 7 - SEVEN! harmony temples.....
- resarch Wail
- wait for the slow population grow....
If you leave a dangerous enemy alone for this long..... you really deserve death.
A personal favorite of mine is buffing the techs that respawn destroyed ships...if the techs were easier to acquire (lower tier, maybe one level instead of 2) and/or gave larger percentages, AR would actually have a very strong rush strategy...this is extremely easy to implement and does not make any fundamental changes to the AR..
While certainly somewhat lowering the economic drain of early rushes for the AR, I dont think it does remotly compare to Wail... or more importantly to any of the nasty stuff other factions have.
There have been suggestions for AR to have technology that reduces the cost of research or grants PM blocking (though really PMs need to be directly nerfed)...on that line, I find it interesting that AR have only 7 unique techs while the other races (IIRC) have 8 each, so an entirely different advantage/tech would be nice...
Resarch cost decrease is similar to the above... a small little detail but not in any way mighty.
Advent imho need a GENERAL phase missile block.... if you give a PM block tech only to one advent faction you make the other advent faction instantly worthless the moment a Vasari plays the game. What advent faction should have the higher block can be discussed later, but both advent faction need a high phase missile block, that is not dependent on culture. (It should be on the shield technology)
Only a true elitist uses roman numerals....I bow down to your gentlemanliness...