graphics mods

are there any viable graphics mods around except for bailknight's. i remember one was being made for diplomacy by krxdkun or something, does that work for rebellion

13,213 views 13 replies
Reply #1 Top

Not yet!

It is a work in progress!

Reply #2 Top

Quoting CPPFZKrdaxDrkrun, reply 1
Not yet!

It is a work in progress!

Well no one else is around to even update the old graphics mods, so you're our only hope Krdax.  ;)  Seriously, just renaming your old Diplomacy particles to work with Rebellion would be fairly popular.

Reply #3 Top

It must be MUCH MORE ORIGINAL

Reply #4 Top

Well, there is a Rebellion version of bailknight's mod.

Reply #5 Top

The OP was asking about other graphical mods besides Bailknight's Graphical Mod.

There is Solarflair, but that's really old and it would have to be tweaked to work with Rebellion. It's so old that Zorodius designed it to replace in-game files instead of being placed inside the mod folder.

I do like his explosions though... WAY better than bailknight's...

Reply #6 Top

Quoting ARESIV, reply 5
Well, there is a Rebellion version of bailknight's mod.

Really? Where?

Reply #7 Top

Quoting GoaFan77, reply 7

Quoting ARESIV, reply 5Well, there is a Rebellion version of bailknight's mod.

Really? Where?

 

 

http://ricksgalaxy.homestead.com/links.html

 

Just scroll down or as the page is very long search for bailknight's.

 

There it is in all its glory.

Reply #8 Top

Quoting ARESIV, reply 8

Quoting GoaFan77, reply 7
Quoting ARESIV, reply 5Well, there is a Rebellion version of bailknight's mod.

Really? Where?

 

 

http://ricksgalaxy.homestead.com/links.html

 

Just scroll down or as the page is very long search for bailknight's.

 

There it is in all its glory.

Ah yes, I did see that. However, the big problem with that version is that is not compatible with most other mods (if they change any ship entities at all). What he should have done is renamed the particle effects, not change the ship entities to reference the old particle effect names.

Reply #9 Top

Quoting GoaFan77, reply 9

Quoting ARESIV, reply 8
Quoting GoaFan77, reply 7
Quoting ARESIV, reply 5Well, there is a Rebellion version of bailknight's mod.

Really? Where?

 

 

http://ricksgalaxy.homestead.com/links.html

 

Just scroll down or as the page is very long search for bailknight's.

 

There it is in all its glory.

Ah yes, I did see that. However, the big problem with that version is that is not compatible with most other mods (if they change any ship entities at all). What he should have done is renamed the particle effects, not change the ship entities to reference the old particle effect names.

 

At least it does work with E4X.

Reply #10 Top

Quoting ARESIV, reply 10

 
At least it does work with E4X.

All I noticed was the new explosions when I tried to use it with E4X.

Reply #11 Top

Bailknights Mod has different colored explosions for each race including purple for Vasari, and green for Advent. Another reason for the entity files is that the rate of fire was also changed on most weapons.

 

Reply #12 Top

Quoting rjhughes67, reply 12
Bailknights Mod has different colored explosions for each race including purple for Vasari, and green for Advent. Another reason for the entity files is that the rate of fire was also changed on most weapons.

 

Yeah, I understand he might have done that for cosmetic reasons, but even back in Diplomacy I just deleted Bailknights GameInfo folder and hardly noticed any difference. Sadly that does not work for Rebellion.

Reply #13 Top

Bailknight's mod for trinity didn't reference much, explosiondef.entity was important, but that was probably it. He did some beam resizings mostly, if I remember correctly...