Should planets be larger?

Right now i think that the planets are WAY to small. Planets should be the size of what the sun is now, and the sun should just be massive, like 2 or 3 times there current size and the dwarf planets and asteroids should be the size of what planets are now. What do you think?

13,758 views 11 replies
Reply #1 Top

Well astronomically, yes, it seems pretty clear Sins does not have a consistent scale. However, increasing the size of the planets, and thus gravity wells, reduces game performance. However, I highly recommend the Infinite Space mod if you want planets that look as magnificent as they should be. How, this, like a few other mods that try and deal with the scale issue, do so my making the ships smaller, not the planets bigger, which some people may not like.

Reply #2 Top

thats great but one question... how do you download mods?

 

Reply #4 Top

Ships and ETC look ridiculusly big compared to the vanilla planets BUT.. Please take it into consideration it was likely done this way not to waste idiotic amount of time just crossing a huge gravity well, I hate moving my ships for minutes, just very boring, so don't forget about this, but if it's ok for you, then no problem. I hope planets will never get bigger in the standard game, it would ruin the whole game by forcing players to wait for ships just to move somewhere, and if Kostura shot backdoor attack, you will likely reach the place by the time Vasari left this AND the next galaxy :D but AI would never do this I think.

Reply #5 Top

honestly a realistic scale would render the game unplayable.

 

Either ships would be essentially microscopic, or gravity wells would be so large it would take utterly unreasonable times to traverse.  In the proper scale individual planets would likely be larger then entire 30+ planet solar systems are now.

Increasing the size of the planets by a factor of 2-3 won't make it anymore realistics, so why not just accept it as a necessary consequence of good gameplay and move on?

Reply #6 Top

Scaling ships smaller does not have to be a negative due to grav well transverse time. You can easily make speeds double, increase mass and speed up time so they may take a few seconds to get to speed but once they do, zoom zoom zoom. I suggested this in SoA, and to have structures meant to help speed in friendly wells so you can build "Speed Path Highways" or something.

mephistopheles

Reply #7 Top

Quoting SoA2Team, reply 7
Scaling ships smaller does not have to be a negative due to grav well transverse time. You can easily make speeds double, increase mass and speed up time so they may take a few seconds to get to speed but once they do, zoom zoom zoom. I suggested this in SoA, and to have structures meant to help speed in friendly wells so you can build "Speed Path Highways" or something.

mephistopheles

 

It's not just a matter of trversal time but also a matter of space to manage.  Actually finding the attacking enemy fleet would be a timeconsuming if even feasible endeavor on any realistic scale.  STatic defenses would become even worse due to the increased scale of a gravity well.

not to mention to actually move between a galaxy view and a scale where you can actually manage combat players would have to do entirely too much camera work.

 

The game just wouldn't flow as well as it does now.  When it comes down to it, realism is all good and fine, but generally isn't advisable when it comes at the expense of gameplay.

Reply #8 Top

Quoting bilun, reply 8
 STatic defenses would become even worse due to the increased scale of a gravity well.

All mods that increase gravity well sizes buff ranges too, at least of static defenses if not everything.

By far the bigger deal is the time it takes to resize every ship and particle effect in your game, but balance wise its really not hard to get something pretty close to normal Sins balance.

Reply #9 Top

at 7DS we have larger planets, grav wells and jump distances/galaxy scale

 

It just feels a heck of alot better and also means we can have absolutely massive titan-like ships that look right in scale to the regular ships.

 

Sure it still isn't exact true to life scale, but it looks good.

Reply #10 Top

I've argued with people before about this... there is no way to make it realistic scales. Even if you shrink down the ships, the star would be enormous in comparison. the asteroids would be specks moons would be the size of ships currently.

And if you got the distances scaled properly you'd spend most of your time looking at an empty screen. not fun.

oh, and green stars... wtf?!

Reply #11 Top

Some of the problems mentioned here are quite serious and valid. I think perhaps Sins II should have larger scale planets. If the devs can figure out how to keep the gameplay from falling into any of the abovementioned pitfalls that would be great. Now, planets should look better in Sins II, the surface and atmosphere should look better, and that might be more important that scale considerations.

Sins looks great as it is, and I hope the next iterations step it up to the next level!