Repair Starbase mod

Hi everybody,

I have a problem with starbase repair.

I am playing TA, custom civ with Thalan tech tree, but I think the problem is general.

When a starbase has no space for additional modules, it refuses to allow a constructor to open the repair screen.

 

Is there a way to mod this to make the game "reserve" a spot for repairing? Currently the workaround I use is to just leave out a module (sensors usually) so the constructor can "dock" and open the dialogue screen, but that is not exactly elegant (it irks me to have "1 module available" notification on every starbase).

 

6,780 views 6 replies
Reply #1 Top

Don't know.  I wouldn't think it possible with a mod, it seems more like a bugfix that's needed.

Reply #2 Top

Yes I figured that since it is a matter of game logic, but it doesn't hurt to ask.

I have made only one modification total so far (starbase hull) so not exactly expert here.

Reply #3 Top

I haven't noticed this, which suggests that your mod could have somehow caused it.

Reply #4 Top

Hm, could be, but I only changed hull size from LargeHull0 to HugeHull0... doesn't seem like such a big deal.

Reply #5 Top

OK I think I figured it out somewhat. After I changed the repair value the bug went away.

 

Apparently the repair module has to be able to repair around 50% of default starbase HP in one go.

Reply #6 Top

Play tested the balance and am quite satisfied.

The starbases can survive early to mid game attacks, even easily if supported by some ships and repaired, but late game they fall to small fleets if unsupported. Much better than in the original game.