Research focusing doesn't update in real-time?

When you adjust the military/social/research sliders this seems to update the research and production times as soon as you leave the finance management screen.

However, if you go to the colony manager or individual colony management screens and 'focus' the colonies to research, the ETA for the current research project doesn't seem to change.

I thought at first that nothing was happening, but when you click 'turn' the research ETA time then drops by quite a bit (depending on how many research points are being generated of course).

Is this a bug?

Funnily enough, if you focus 'production' on the colony manager then ship construction time does decrease in real-time.

 

7,579 views 3 replies
Reply #1 Top

All I know is that I always go back to the economy screen last and toggle a slider a notch and then back again before I hit "Turn."  Always.

I go back to that screen last also to optimize tax rates, etc.

One day I may do tests from saves, but maybe not.

Reply #2 Top

Hi LTjim

That's a great idea there! It works fine of course, thanks.

So, this is indeed a bug then.

After playing around, I just noticed that after focusing production on military, although ship construction time is reduced in real time in the colony manager screen, research time is again not updated on the main GUI (until you alter the sliders). DOH

Why wasn't this bug patched out long ago?

Reply #3 Top

As I said, I do not know if it is a display (only) bug or if it is a calc one.  Since I go back to that screen anyway, I have just settled for the "work-around."

There are many techs that I do not WANT to waste resources on the next level one (e.g., Sensors) and others I want so bad that I am willing to screw production to get them (e.g., Xeno Entertainment).  So, I often tweak and tweak to get the Turn to Tech to exactly where I want it, thus I always end up at that screen just before the Turn button.