After played intensively the game

I will be honest, although the game is smooth to run, have great visuals..it is too darn simplistic!
Tech tree is small and unidirectional, no customization of ships or building other than the very limited upgrade path.
No modifiable taxation who can influence allegiance and revenues, no building upgrades or "domestic" destruction (management).

I do see immense potential behind that game, but in its current version, I get bored within minutes as it is TOO simple.

24,302 views 12 replies
Reply #1 Top

Its a RTS, not a TBS. Stop trying to play like it is sim city, and start trying to play like its starcraft.

Reply #2 Top

And try to come to ICO. AIs are boring unless you try to win against 2-3 vicious allied against you.

For me this is best game so far playing it for 4 years regularly. 

Reply #3 Top

How simplistic!


If I wanted to play a game LIKE starcraft.. Ill simply play starcraft!

Why would I want to have a "copy" of something else?  This is ridiculous and quite an infantile reply.


I want more, more complex, with more variables. Something that offer re-playability and also, as it is far more complex, provide more avenues and permutation when I play alone and/or in multi player mode.

As per the the comment of the other poster: Doesn't matter in the end, if something is TOO simple, no matter against whom you play,  the number of tactics and strategy is pretty narrow and therefore, pretty boring after a while

(yes, you may be not objective now, as you wet your pants in front of a new toy, but after a while, you will do the same thing you do with all other games you own: move on and look for something else..because it is TOO easy to master)

As I've said: this game has immense potential; the question now is: will it grow and becomes far more complex to keep people hanging to it...or stay that simple, and thus, end in the bottom of a drawer..like all other games as people are looking for real challenges.

Reply #4 Top

This game isn't a 4X like you're expecting.  It's not a true RTS either.  It's an RT4X and stop trying to shove it into one of the other niches.  SP is more focused on the 4X, MP is more focused on the RTS.  It's a game that by it's very nature is between genres.  Stop expecting it to be one or the other.

If you want more 4X stuff, try downloading GoaFan's E4X mod.

Reply #5 Top

The RTS genre is inherently simplistic.

This is a 4x RTS. You can only do so much before it becomes cumbersome and essentially just wasting your time. You can't build your own ships are something like that because you simply don't have the time to do so since everything is in constant motion.

Maybe something like the Galatic Civilization (another game by Stardock) or Endless Space is something to your liking. Those have more complexity but are turn based games.

You trade speed for complexity or the other way around. It doesn't work when you have both.

 

It's ment to be played against friends which is what the RTS genre is designed for in my opinion. And in all RTS's you can be rushed out very quickly regardless if its 4x or not so the whole empire building process has be simplistic as to shorten the amount of time to become competitive.

Sins can be a very strategic and tactical game once you starting playing other people. The AI can be won by throwing blobs of ships but that doesn't work very well against actual people especially when everybody knows counters and synergizes with their fleets. Heck it can be even more Macro and Micro intensive then Starcraft when you have multiple battles raging on.

Reply #6 Top

Quoting Commonsens, reply 3
As per the the comment of the other poster: Doesn't matter in the end, if something is TOO simple, no matter against whom you play,  the number of tactics and strategy is pretty narrow and therefore, pretty boring after a while

(yes, you may be not objective now, as you wet your pants in front of a new toy, but after a while, you will do the same thing you do with all other games you own: move on and look for something else..because it is TOO easy to master)
End of Commonsens's quote

Yes this game is new as if you look that Rebellion expansion is new but Sins of a solar empire is very old game. And as mentioned before I've been playing sins for 4 years now. That is 4 years of re playability....

Another thing is that this game played against AI yes it is very easy. Star base choke points develop economy in pocket build your fleet and rool over AIs. 

Those very classic strategies do not work against human opponents.

SINS is well known game to be a game which is easy to learn and very hard to master. If you master a game or not cannot really be seen before you try it out against human opponents and as many people on ICO will tell you divide between skilled players (guys that mastered the game ) and noobs is very big.

Reply #7 Top

Chess is simple...only 64 squares and six different pieces.  Don't waste time with it either.

Reply #8 Top

Admitadly we all have something about most games that we'd like different but a game has to fit a wide audience and Sins of a Solar Empire has. Something which is clearly proved by it's active community and the fact that the game is updated, a game that is dead doesn't recieve the attention that Soase gets. It is a great game and the mods that come out are great for it but if theres something you don't like about the game then the only realistic way it's gonna get crafted to you is if you alter it yourself.

Reply #9 Top

Nah! been around galactic civilization..too simple too. I've been around the gaming world when most of you where just a twinkle in your father's eyes, and yet, after all those years, I still do not see anything made by anyone who is truly an "all that".
Yes some, by mediocrity, hides behind lame excuses or pathetic explanations..but the fact is: you CAN have "speed", graphics and extra complexity; an "all in one" game.....but that's only for REAL gamers, I suppose, to desire and for "business" to have the balls and pride for it.
{I remember, many years ago, a fail attempt was made to built one, 31 patches released, but to no vail (can't remember the darn name of it); but I think that more than a decade later, systems and programers has improved quite enough to pull it out, if they are professional and talented enough to really go beyond and take it all}

Casting a game in category (x4 etc) is the biggest mistake that can be done for the future of the industry, as true gamers (not just wannabe  who take easy achievements as "something") wants a mega game that will glue them to their screen for days, year long and will challenge every single parts of them, in every direction.

Now for the Nayers or the paid posters: Sorry, I simply do not deal well with mediocrity and always expect much, much more: I see the potential in this game, now let's see if it stay in the "safe but mediocre" avenue..or rise to become much more.

Reply #10 Top

Wow!

An elitist.

Reply #11 Top

And surely this 'mege game' that you speak off, the cost and manpower implications for this to be completed in a reasonable time, not to mention the space it would take up, and then the eventual cost of buying the game?

If you are just gonna sit there and say how easy it would be to do and complain why it's not been done then, maybe, just a suggestion, but you should start making it? Start up your own company and hire a few people and roll it out?

Reply #12 Top

Quoting Commonsens, reply 10
Casting a game in category (x4 etc) is the biggest mistake that can be done for the future of the industry, as true gamers (not just wannabe  who take easy achievements as "something") wants a mega game that will glue them to their screen for days, year long and will challenge every single parts of them, in every direction.
End of Commonsens's quote

That game already exists. It is called real life. 

Now stop wasting your time with mediocre video games and get involved 110% in ultimate game there is. 

Real life.