Has the diplomatic side of sins changed?
Since I started playing rebellion whenever I try to go down the diplomatic route it's not working very well in my single player games. Missions award only a puny improvement to faction relations, in fact it even seems that missions are given out far less frequently then in trinity/diplomacy. Just getting a cease fire in order to send in the envoys safely is quite difficult. The AI relationship with you and your relationship with the AI tend to be extremely in the negative and even with all diplomacy research might not be enough to get a cease fire. In the games I've currently played the only factions I had success with were the same factions as myself and also the same allegiance. That kinda ruins the advanced packs you can form with other factions other then your own one.
Does anyone else find this to be the case with single player games against the AI in rebellion? Maybe there are other tricks to forcing the relationship values to be improved? If that was the case please do share ![]()