Clearing minefields

Still a major chore

Whenever I see a huge minefield, I make an equally big facepalm. It's an utter time-waster to trout around with my scouts while I slowly clear it. If I already brought the counters to mines there should not be so much micromanagement involved in the task. 

Not that I hate micromanagement, I love it during combat, but for such a mundane task it is quite unnecessary and a big time sink.

15,376 views 14 replies
Reply #1 Top

.... Just drive your titan through it without the rest of your fleet.....

Reply #2 Top

and my favourite way is to build a starbase near the  minefield, add atleast two weapon levels , and park one or more scouts near the minefeild, and the starbase shoots the mines, when the detection radius of the scouts is clear, then move the scouts nearer to the remaining mines and wait for the starbase to erase them and repeat until the minefield is removed, but if there are mine spread out over the gw then load up the starbase with bombers, and use the scouts to detect, and the bombers to bomb the mines and repeat.

and as I want starbases in each of my gw's the only issue with this method is that the sb is probably not where I would prefer it for defence reasons

harpo

 

Reply #3 Top

Quoting Scyley, reply 1
.... Just drive your titan through it without the rest of your fleet.....

There is a point where the mine field is too big.  I sent my titan to clear a minefield of at least 70-90+ homing mines and it got crushed.  Though, it was at 70-80% hull and 50% shields...  I do agree it wasnt the best plan, but it did prove that there is a limit to how much a titan can clear a minefield.

Reply #4 Top

Sigh

5-10 flak frigates with a scout. Enough said.

Reply #5 Top

Quoting Ryat, reply 5
Sigh

5-10 flak frigates with a scout. Enough said.
My personal preference for a possible patched in solution would be that if there are hostile mines left in a gravity well when you take the asteroid/dwarf planet/planet from the other side, that the mines either get automatically removed, or the more likely case of being added, let construction frigates clear the minefields out if there are no outstanding structures to build. If I'm assaulting the planet, I'll use a scout frigate, but it just gets time consuming when  you already hold the gravity well and the other player/AI constructed a ton of mines.

Reply #6 Top

Agree on that account.

Reply #7 Top

Quoting Zaydin, reply 6

Quoting Ryat, reply 5Sigh

5-10 flak frigates with a scout. Enough said.My personal preference for a possible patched in solution would be that if there are hostile mines left in a gravity well when you take the asteroid/dwarf planet/planet from the other side, that the mines either get automatically removed, or the more likely case of being added, let construction frigates clear the minefields out if there are no outstanding structures to build. If I'm assaulting the planet, I'll use a scout frigate, but it just gets time consuming when  you already hold the gravity well and the other player/AI constructed a ton of mines.

 

Pretty much. I've ran into planets that are simply swamped with mines, literally having to hold immediately upon entering the graviti well then carving a path through them to the planet. After I would cap the planet, the REAL job would begin. So annoying.

BTW, Scouts + Flaks Ryat? You consider that fast? You gotta be kidding me, the main problem is still there = huge time sink and the constant need to babysit them through every step.

Reply #8 Top

Quoting InfiltratorSF, reply 8
BTW, Scouts + Flaks Ryat? You consider that fast? You gotta be kidding me, the main problem is still there = huge time sink and the constant need to babysit them through every step.

Fast? No

Most Efficient? Yes

Reply #9 Top

Enemy mines should disappear when you colonize the planet.

Reply #10 Top

Quoting Ryat, reply 9

Quoting InfiltratorSF, reply 8BTW, Scouts + Flaks Ryat? You consider that fast? You gotta be kidding me, the main problem is still there = huge time sink and the constant need to babysit them through every step.

Fast? No

Most Efficient? Yes

 

About as efficient as having strike craft in the area by my experience. Either way, my point stands. It's too much of a headache to deal with a gravity well completely riddled with mines.

Reply #11 Top

Quoting ShotmanMaslo, reply 10
Enemy mines should disappear when you colonize the planet.

Personally, I'd prefer that they were removed from the game entirely or given an 'off' switch in the start menu but since that isn't likely to happen (unless I ever care enough to try and mod it myself), yeah, this would be nice too.

TEC and Vasari minefields are annoying but clearing Advent homing mines, which will scrap your scout if it goes any closer than its max detection range, is a much greater exercise in tedium.

Reply #12 Top

I'd love the following:

1.  All factions get a tech where their fighters can detect mines and take them out.  You have to research this of course.
2.  You can toggle mine clearing on the the host of the fighters like toggling auto scout or auto drop sensor drones.

3.  Fighters whose host has auto mine clear turned on will clear mines, assuming no other hostile enemy ships are in the well.  

Thus after you take a well you can build a hangar or just have a Perechon hang around for awhile as the fighters clear.

I really feel the game would be a lot more enjoyable if mine clearing was passed off to the AI.  In real life we're already making mine clearing drones (BAe's Archerfish as an example).  It seems reasonable enough to assume my techs could come up with something my fighters could launch to clear the mines, while the fighters remain at a safe distance.

Or since we already have militia techs for the Terrans, some tech to allow local defense force crews to board the constructors and autoclear mines if they have no other orders.  Basically what Zaydin said.  

It's bad enough my fleet commanders can't even execute a jump or move into proper fighting formation with me babysitting them,but the fact my system defense commanders can't even autoclear some mines makes me wonder how my people ever made it into space.  

Reply #13 Top

Increasing the scout mine detection range would help with clearing.

Reply #14 Top

Or scouts with squads, that works too.