Should scuttling a planet destroy all orbital structures?

I was playing this game as Vasari Loyalist vs the AI and just got my ass handed to me, because the lvl 8 TEC Rebels titan destroyed everything in its path. So, I decided to use Vasari's trademark: mobility.

 

I used my superweapon to create a phase stabilizer node to the AI's home capital. Since his army was 5 jumps away, I had plenty of time to capture then strip it. My main strategy was to go in, use my Titan ability to spawn a phase stabilizer node, destroy, strip the planet, then come back using phase stabilizers.

 

You can probably see where things went wrong. Yup, stripping the planet also destroyed the phase stablizer. If I had use that ability AFTER stripping the planet this wouldn't have had happened. But, why is it there in the first place? If I can place a PS in hostile grav wells, why does it get destroyed when I strip a planet? Because of that, I can't strip some core planets because I don't want to lose the PS and the cooldown on the Titan is too high.

 

edit: the consequences of that screw up was that I had to face his imposing army, because I had to make all the jumps from planets to planets. Fortunately, I was able to use my superweapon during a battle to retreat to my fortified outpost.

12,358 views 11 replies
Reply #1 Top

And this is why we want the "Spawn Phase Stabiliser" ability cooldown to be decreased, ideally IMHO to be half of what is it now. 

Reply #2 Top

im the guy who wants xp from the destroyed planets structures :)

the cooldown should  be low - say 150 but antimatter cost should be 100% of the titans max antimatter

Reply #3 Top

If I can place a PS in hostile grav wells, why does it get destroyed when I strip a planet?

In general, I think it makes sense that structures are destroyed - stripping a world changes the allowable number of both Logistical and Tactical structures in a grav well so it's probably easiest to simply start things off with a clean slate. 

In the case of the spawned stabilizer (which basically breaks the rules of structure-placement by design), balance-wise, it probably shouldn't be destroyed in a scuttle but I'm guessing the game doesn't know to treat it any differently than a structure placed anywhere else.

Reply #4 Top

If nothing else, it should be clear in the ability description that everything in orbit is going to go up, so that you can manually scuttle whatever structures you've got there and get some of those resources back.

Reply #5 Top

Quoting Goldskull, reply 4
If nothing else, it should be clear in the ability description that everything in orbit is going to go up, so that you can manually scuttle whatever structures you've got there and get some of those resources back.

 

Those structures just need to be considered for scuttled, alongside the planet. I dont want to scuttle them manually. if i decide to strip the planet, and i know that the structures are going to be destroyed in the process, its obvious, i want to scutttle them too to get my money back. Obvious choices should be automated.

Reply #6 Top

actually you get a set amount for a planet - i find it annoying that i have to scrap all the structures then strip the planet but you can just hit pause and do it quick enough so no biggie

Reply #7 Top

you could have sent your fleet along before stripped to the core finished its warm up.

Reply #8 Top

Quoting SithLordAJ, reply 7
you could have sent your fleet along before stripped to the core finished its warm up.

very true, but I wanted to make sure the enemy fleet couldn't come back quick enough to destroy then recap it... but yeah I could have sent them away before....

Reply #9 Top

Quoting Vaihlor, reply 8
but yeah I could have sent them away before....

And couldn't you have dropped the phase gate after you stripped it?

Reply #10 Top

I think yes, stripping a planet should scuttle all orbital structures.

Or add 3 scuttle buttons to the bottom interface: The main one for whatever is selected, and 2 for the gravity well, one for all tactical stuctures, and another for all civilian ones. But I guess this interface addition wont happen.

Reply #11 Top

Losing a planet any other way has no effect on orbital structures except factories...my initial feeling is, why should this be different?

Of course there's a problem in regards to logistic/tactical slots...as Sahari pointed out, they get reduced as the planet is "downgraded" from whatever it was to a dead asteroid...so I agree that simply having them destroyed is the simplest, safest way to deal with that problem...