My biggest complaint

Its not the solar systems that arent at all realistic, its not the pirates, its not the lack of varsari. Its how empires are managed after defeat.

 

I dont know but after I beat 1 empire in a larger game they arent actually defeated, the ai just shuts down. They dont lose anything else, nothing switches control, nothing else is destroyed but I dont know how a defeated empire still manages to maintain starbases and titans, not to mention fleets and numberous planets.

 

I dont know my only suggestion would be to have everything start decaying post defeat, I should not have to throw huge fleets at defeated planets. If not everything it would at least make sense for the starbases, titans and possibly even the capital ships to decay or self destruct after a certain time.

 

Also, I dont know if anyone else is getting this but the ai canbe defeated rather early, relatively. Even on capital or flagship victory the ai gives up long before you ever get them.

5,740 views 5 replies
Reply #1 Top

But whats relatively early? I'm taking a break from my current game which is minimized down on my taskbar, according to the save I just made its 38 seconds short of the 3 hour mark, and I'm having to divert my fleets away from their intended targets to tackle their fleet, which pulls back when my fleets combine, while they just blow up whatever planet I'm defending with a few novaliths.

And I'm still trying to get my economy working to the point of "it'll be fine, combat time!".

 

Just think of the leftovers as splinter factions, I do.

Reply #2 Top

Quoting Calloused, reply 1

Just think of the leftovers as splinter factions, I do.
End of Calloused's quote

 

Wouldnt it be awesome if they did in fact become splinter factions?

 

You already have a load of TEC splinter factions that guard the un-colonised planets. What if when you defeat a player the remaining forces get splint randomly into x amount of splinter factions. Those factions in themselves couldn't really do an awful lot but you could potentially use them for diplomacy. You could either ally with them and eventually bring them into your own faction or destroy them outright. Perhaps you could harness them in the same way as the pirate faction, or maybe you could enter 'agreements' like having them assist you in attack/defence or have them gift you an income of what they produce (from their roids). Of course the agreement would be made with you giving them something so it could be a few more units, resources or maybe they have an agenda of their own and ask you to perform a task for them.

Reply #3 Top

ah poor turn of phrase. I mean that the AI seems to surrender when it still has quite a lot of stuff/planets left and even when victory conditions arent met they still surrender.

 

And I'm not entirely sold on the splinter faction concept. If they actually became multiple factions that warred with each other then yes. But why would you give a defeated faction something?  Becoming vassals of you, giving you chunk of their income/ship supply also appeals to me. The bonus from the vassaldom proportional to how many planets they have left and decreases with each planet lost after vassaldom.

Reply #4 Top

Quoting Smith89, reply 3
ah poor turn of phrase. I mean that the AI seems to surrender when it still has quite a lot of stuff/planets left and even when victory conditions arent met they still surrender.

 

And I'm not entirely sold on the splinter faction concept. If they actually became multiple factions that warred with each other then yes. But why would you give a defeated faction something?  Becoming vassals of you, giving you chunk of their income/ship supply also appeals to me. The bonus from the vassaldom proportional to how many planets they have left and decreases with each planet lost after vassaldom.
End of Smith89's quote

I like the vassal option. It allows you to benefit from a small resource boost (better than nothing but not 100% of the resources if you had it yourself) all without needing to defend the planets as the vassals would defend themselves.

 

Kind of like employing a fleet of NPC units to guard your planet per se...

 

Sounds good!

Reply #5 Top

Yeah I'm liking the vassal idea too, sort of along the lines of a weaker alliance pacts + income