Looking for a fresh view point before pushing forward
Hello folks,
I am new to modding with Sins and I wanted to throw out some ideas to see what you all might think of to get a general poll if you will. Some of my reasons for doing this is to save time, and to find out what others in the modding community might find interest in. Several teachers have told me throughout my college degree on game design that I should take polls or get a feeling for what others might feel would be interesting. This is an attempt at that. I am going to break this down to something simple, as the races names will not be stated or completed till after any designs are finalized.
Junk Race:
The idea behind this race would be a parasitic race that uses the wrecks that are found in deep space to be used as their combat vessels. What I mean by this is that several ships have been destroyed during these wars, so the race has salvaged, patched and thrown these hulks or wrecks back into service. This would mean using broken and beaten (and highly modified to show long term combat damage) vessels of all the races trying to cover several areas. An example of this would be using the wreck of a Tech Capital ship that has several chunks out of it, and several patches armor pieces wielded on to it in odd angles as one option, while they might have other racial ships as two of the five. The remaining capital ships would be built from ships that had been smashed into and merged into one. So this race in my eyes would be a floating junk pile of random ships that are clearly damaged and unique in that manner. This is not a race that uses shields, but actually armor and HP values to make up the balance.
Biological Race:
I wish to be clear... This is not the Zerg or the Nid's (aka Tyranids). I am aware that those two races are widely known throughout the gaming field and gamers in general. I was looking to mix things up and take a different spin on things. Yes, there will be biological ships and some armor plating but also a lot of skin showing. My intention is to make this absorb planets and create films over them instead of the standard planet colonization effects we see in game (if that is possible). One idea that was thrown out is a seed/pod system that would give you a small chance of colonizing a planet for a highly reduced cost, or sending in groups of the pods at normal cost of a colony ship to get a perfect colonization.
I wish to be clear, this is mostly just throwing out very early ideas here to see what might stick with people as a whole. Because this is my first mod for Sin's I plan on only introducing one race. Getting outside ideas will also push us in possibly new directions that only one or two points of view is capable of. So please let me know what your thoughts are on this.
