[Bug] Unlocked teams don't give Allied Victory

I have been unable to get a team victory screen while playing open diplomacy (unlocked teams setting).  Neither with the Allied Team setting On, or Off.  Its always like a pure FFA.  Only 1 winner (you have to kill all, to get a victory).

Even after going through all the trouble to get cease fires & full peace treaties, you can't win!  As soon as your fully allied "team" destroys your foes, your told that you can no longer be allies, and you have to beat the ally you spent so much time in developing.

And speaking of which, Devs have you played an unlocked game lately?  Open diplomacy doesnt work well.  Its unintuitive.  The repeated granting of missions to a potential ally, just to get relations high enough to cease fire, just doesn't make sense.  But I can live with all that.  It still works, although in an odd way.

But the allied victory screen is obviously not working correctly (broken). 

20,202 views 11 replies
Reply #1 Top

To elaborate on this topic, see one new player's frustation in this recent thread.

In particular, pay attention to Yargnit's reply #1: "The only way to get yourself to like them enough is to consantly request missions. Basically, request credits, then give hem back in an endless loop. It's way to endlessly compliated, getting them to like you is much easier than getting yourself to like them."

Yes, the "only way... is to constantly request missions..." (my bold).

The relations score that matters is the one that is hard to find (under the Relationship tab [F11], after selecting that player, and hover over your name).  Rather than the more intuitive good relations score that you see on the page where you give gifts (feed) or offer missions.

Finally: In reply #13, Vatticson says: "In trinity it was easy for me to have a Diplomacy Victory, but now... its damn hard and impossible!!!!!!!!"

Which echo's my original point.

Reply #2 Top

Well since they disabled the number of allied victors option, presumably it stays at one, so that you can ally with other players but can't win the game together. I'm sure they'll add it back in later.

Reply #3 Top

Oh another issue with TAR (Truce Amonst Rogues):  If you have TAR, and you recieve Envoys from other players, the militia will kill the Envoys.  I don't believe there is any way to control the planet militia? 

(Forgive me if this bug has already been mentioned, nonetheless, I think it deserves rementioning),

Reply #4 Top

Quoting GoaFan77, reply 2
Well since they disabled the number of allied victors option, presumably it stays at one

I'm not sure you understand me.  I tried a 3 player game, and allied with 1, defeated the other... but didnt get a victory!

My full ally (peace treaty, all visions, near 20 relations) broke off our alliance, and I was forced to kill him to get the victory notification.

Reply #5 Top

Has anyone played Unlocked Teams online, (Allied Victory or not) and got a victory??

I doubt it.  I haven't tried in Rebellion yet.  But I can say that in Diplomacy (1.34) it also seemed bugged in this regard.

Reply #6 Top

There's usually a setting where you can set how many players can win together, up to 9.

If it's set to "No Allied Victory" then you can't win with any allies you've made.

Reply #7 Top

Quoting Mr, reply 6
There's usually a setting where you can set how many players can win together, up to 9.

Yes, that was true in Diplomacy (1.34)

But not any more. In Rebellion, its strictly "Allied Victory".  The Victory option says: "All currently allied players are also victorious if a player achieves victory".

Honestly, if they want to implement it the way they have for single player, I'm ok with it.  But if it doesn't work online, for unlocked teams, it totally defeats the purpose of playing that game.  You may as well play a free for all!

Reply #8 Top

Quoting SageWon, reply 4
I'm not sure you understand me. I tried a 3 player game, and allied with 1, defeated the other... but didnt get a victory!
Quoting SageWon, reply 7
Yes, that was true in Diplomacy (1.34)

No not any more, in Rebellion, its strictly Allied victory.

I understand perfectly. Because the setting isn't customizeable anymore, the game is only going to allow one player to win. Thus every alliance will need to be broken eventually. This isn't an issue with locked teams because the locked allied victory is the only setting there.

Reply #9 Top

Quoting GoaFan77, reply 8
the game is only going to allow one player to win

Doesn't "allied" imply at least 2 players?

Reply #10 Top

Quoting SageWon, reply 9
Doesn't "allied" imply at least 2 players?

It should, but games don't understand what is "implied". ;) I assume Rebellion is still using the same diplomacy framework, so without that number of allied victors setting that would explain the bug you're experiences. Also IMO a binary allied victory option is worse than useless, if "all currently allied players" win as the text says, everyone will just ally with each other to win.

That said, what this option might do is define what happens when a occupation or tech victory is reached, where the game has to be over at that time and alliances can't be broken. For example, having it on should allow all allies of a player who got a tech victory to win. Leaving it off would allow you to have a sort of tech race game, with everyone allied but only the player who researches the technology victory first able to win.

Reply #11 Top

OK.  Its clearly a programming bug.  That should be fixed IMO.  Like I said in the OP, I've tried several unlocked games, some with the Allied Victory setting on, some with it off.  Some with three players, some with 9 players (3v3v3). I've never received a reasonable victory notification in any of these unlocked (open diplomacy) games.

In the past, while online, I've played lengthy unlocked multiplayer games, where my allied "team" finally emerged 'victorious' (ie: the other team all quit). But we were surprised to find we did NOT get a victory screen!  So we kill every last shred of their remaining team.  Still no joy, NO Victory!