AI suiciding Titan?

The AI still seems unable to understand how to best use titans.  In my most recent game (huge, random, v/s cruel AI) Once I had established a starbase in a wormhole within their home system the AI kept sending a lone Titan (rebel) against a fully upgraded starbase with a protective fleet in the grav well (including 2 caps and lots of smaller ships).  The Titan would sit far enough away that the starbase couldn't fully engage it, but careful micro-ing I was able to draw it closer using my caps as bait. However, had the AI bothered with a supporting fleet for the titan my starbase and mini-fleet would have been no match for it.  The AI continued to do this through at least 3 destroyed titans-- each time without any kind of support.

 

 

9,176 views 8 replies
Reply #1 Top

I don't know if this got fixed in 0.61, but the AI has clear production and management issues. It was far more competent in Trinity in terms of expansion and sending attack forces.

 

Reply #2 Top

AI is and always will be AI.  If you want opponents that aren't silly and suicidal, you have to play online multiplayer against real people.

Reply #3 Top

During the beta is the time to address issues that affect the AI and single player gameplay. Nothing against multiplayer, but the Dev's won't even have the opportunity to fix the AI's issues if they aren't brought up by the beta community.

(yes, AI in this sort of thing will not be as competitive as multiplayer-- unless we are talking IBM Watson type resources being thrown at the problem-- however, improvements can and should be made when there are obvious errors).

 

 

Reply #4 Top

i remember vanilla sins where the AI was a challange if you play with many faction. If you dont expand well suddenly 8 faction are againt you. So 8 hard AIs can be a challange or 4 teamed hard AI. Somtimes (depensd on map) 3 hard ai were difficult too. most time the ai cant deal with multistar systems...

Reply #5 Top

Quoting unic, reply 4
i remember vanilla sins where the AI was a challange if you play with many faction. If you dont expand well suddenly 8 faction are againt you. So 8 hard AIs can be a challange or 4 teamed hard AI. Somtimes (depensd on map) 3 hard ai were difficult too. most time the ai cant deal with multistar systems...

That is the irony of the expansions.  The AI did a lot better before it had to deal with starbases (and now titans).

Reply #6 Top

Seems like they also don't care about some of the victory conditions, I played the occupation mode, where i built and leveled a big fleet with a titan and upgraded my military and defense techs, and went after the occupied planet ready to fend off attacker. Three problems. 1. no one even attempted to go after it before i got there, and i kinda took my time. 2. No one cared or tried to take it back from me when i did take is, so i had no need to build a defensive force. 3. There wasn't enough time. after i capped it, even if they had wanted to react they would not have had time. Id say at minimum the timer should start at 25 min, maybe 15. Maybe even make it adjustable. In fact all the victory conditions should be at lease a little adjustable

Reply #7 Top

I played three games last night, and the AI seemed to do really well with keeping it's flagship alive in the flagship mode.  I definitely did notice the AI likes to charge in with its titan and just attack until it dies.  So that's sort of annoying.  Also, for some reason the AI capital ships and titans started at level four.  Any idea what's up with that?

Reply #8 Top

Quoting EganHauschild, reply 7
I played three games last night, and the AI seemed to do really well with keeping it's flagship alive in the flagship mode.

 

Yeah it's really great at just placing it at the Capital planet, and withdraw it from any battle. Want a really easy start into a game vs AIs, just enable Flagship Victory. You will get quite a nice extra ship at start, while the AI just doesn't use it at all.