Make Corvettes bigger.

Greetings.

 

I've been playing the beta for a while and can't really figure out what to do with corvettes as they are now.

Yes an early spam with them works great but after that I need to spam a massive amount for them to be effective and that's just boring. So I was thinking why not make them bigger and not as cheap?

 

Something that have bugged me with Sins from the start is that the only ships that feel like ships are the capital ships. All the others are like specialised army units. There's artillery (Long range frigates.), standard infantry (Light frigates.), tanks (Heavy cruisers.) and so forth. I want to feel like I'm playing with ships!

I realise it have to be this way to make it a interesting RTS game so I don't think much about it but then corvettes came along and they instantly got me thinking again.

 

With corvettes there is a golden opportunity to have something like destroyers. Something in between frigates and cruisers that have more than one attack type. Just like the corvette. A weak long range attack, medium range standard attack like the light frigates and a weak anti fighter/bomber attack.

Put them at say level three technology to fill out the gap you have until you get a new front line ship (The heavy cruiser.). That would also solve another thing that annoys me a bit. It takes a little long to get the second front line ship.

 

Edit: Bah! I meant to post this in the Sins Rebellion forum. Can a moderator please move it there?

5,330 views 2 replies
Reply #1 Top

The problem with this idea is that you will have the "corvette spam" made irrelevant because to maintain balance you will have to cut from some ability so that you don't have the "spam corvettes to beat anything scenario". 

In the real world, ship designs that don't favor specialization become irrelevant faster over time, so that is why they design ships around a single certain capability.  Aircraft carriers aren't fitted with big guns because they aren't needed on a carrier(sure they do have phalanx guns, missile launchers, but that is all about maintaining air superiority).  Carriers are always accompanied by a support fleet, full of ships with big guns, submarines, and other specialty ships based upon the mission at hand. Look at how cruisers and destroyers are currently being combined in our modern navy because they essentially fulfilled the same military role. Also having clear capabilities means that forces are better able to organize and coordinate because everyone involved knows what this ship does, and what that ship does.  This is the reason why the US is the most effective military power in the world, because our coordination between all weapons platforms is far superior.

Sins is no different, they should continue to make ships that have a single useful purpose or else they lose relevance.

 

Reply #2 Top

Yes and no. In real life there are almost always fleets of specialised ships yes but ships also go on missions alone. When they do they have to have a capability in all areas however small that might be. Carriers have surface to surface missiles and battleships anti air missiles for example. Navies of all times have always had ship types that doesn't specialise and can serve in almost all situations.

But navy isn't one of my strong areas so if you want to go into details I'll have to start searching the net for answers. :P

 

However we shouldn't really be thinking real world here. Star Trek, Star Wars, Babylon 5 and others is more appropriate I think. Space ships in most science fiction universes have capabilities in all areas to some extent and the reason is that space is a very big place. You can't always count on having backup in a place that big and have to be ready for all kinds of situations.