[suggestion] Variable fleet upkeep.

Something i've always wanted to see in this game is variable fleet upkeep. I like the system that is in place but i would like to see the following change. Your fleet upkeep is only for what you currently have. So if I lose 500 pop of ships in a battle, i would have less upkeep because i'm not currently using my pop. Then as I rebuild my forces, the upkeep would return to its previous levels.

 

I feel that this give the losers of a first battle a chance to rebuild.

9,181 views 5 replies
Reply #1 Top

I kinda agree on this. It didn't really make much sense that I had to pay for something I wasn't using.

Reply #2 Top

I feel that this give the losers of a first battle a chance to rebuild.
End of quote

That's actually the entire point of fleet supply being the way it is...if you lose your fleet late game, it is essentially over for you...

I'm not going to even pretend like it is sensical or logical, but it does work out gameplay wise...if maintenance wasn't permanent, games would go on  forever because destroying ships would pretty much be meaningless....

Reply #3 Top

Quoting Seleuceia, reply 2
if maintenance wasn't permanent, games would go on  forever because destroying ships would pretty much be meaningles
End of Seleuceia's quote

My experience has been the exact opposite - this game mechanic makes games take much, much longer, because the costs for upgrading your upkeep is so prohibitively high.  You just cannot afford to upgrade your upkeep to any amount without first maxing out your economic production and saving up as much as you can in hopes it will be enough before you bite the bullet.

Starbases help with this incentive to turtle it out for as long as possible - requiring no unkeep and once upgraded can be very costly to attack.

And if you have an ally as a TEC player for example, it gives even more incentive for the TEC to spend the first hours of the game building up economy.  You simply take your ally's natural expansion planets/asteroids and tribute your resources to an ally who has maxed out the upkeep researches, thus circumventing the upkeep mechanism.

Furthermore, the TEC player has even more incentive to turtle while he/she waits for the Supply Pact to become available with the ally - problem being that again this takes a long time to get.

This is my biggest single issue with the game.  You sacrifice too much by upgrading your upkeep.  You need to build up your economy and save for hours before you can afford to upgrade it.

The incentives for early game brawls would be much greater with a variable upkeep rate, based on your current fleet usage.  It can be per-ship or have different upkeep population brackets.  Although the gameplay for each RTS is different, virtually all the other RTS games I'm familiar with that have upkeep penalties successfully use a variable upkeep model rather than a fixed upkeep like Sins (Warcraft III is one example).

At the least I would highly recommend this at least be an option for the game - just a tickbox for "Variable Upkeep" for those that want to play with variable upkeep vs. the current system.

Reply #4 Top

Quoting CalamariAce, reply 3
You just cannot afford to upgrade your upkeep to any amount without first maxing out your economic production and saving up as much as you can in hopes it will be enough before you bite the bullet.
End of CalamariAce's quote

This is more a problem with the pathetic civilian tech tree and trade port spam than the fleet supply mechanic...

Quoting CalamariAce, reply 3
 You need to build up your economy and save for hours before you can afford to upgrade it.
End of CalamariAce's quote

If you actually played with variable fleet supply in a game where everyone had mature economies, the game would not end...players would so easily be able to replenish loses that no one would ever be able to make any headway...

I'm not going to claim the current system is good...but I firmly believe the single change of implementing variable fleet supply isn't going to solve the problem....

 

Reply #5 Top

They could just do a combination of the two.

You could have something like:

Level 2 fleet - 5% upkeep

Level 3 fleet - 9% upkeep

Level 4 fleet - 13% upkeep

Level 5 fleet - 17% upkeep

Level 6 fleet - 21% upkeep

Level 7 fleet - 26% upkeep

Level 8 fleet - 30% upkeep

Level 9 fleet - 35% upkeep

And for every 50 supply of ships you own, the upkeep increases by 1%.