Love the new pacing :)

Not much else to day, but i love the new pacing of the gem, it does give  a feeling o the titans being overwhelmingly powerful - but only in ship to ship, they have a very powerful counter with the novaliths, both are unstoppable weapons, but they can be countered by each other, its just a  more round about way of doing it. One thing that may be good though is rebels favouring volume, ie debuff the planet production, but buff the production of the loyalists. Their strategy really leads them towards large empires, which is abit too unbalanced as is and im getting sick of balancing for the sake of numbers and direct strategies, its a lot more fun when theres some fear of loosing, which was missing in diplomacy, or at least reduced from vanilla. But that may be my love of the titans bleeding through.

Titans :)

And Flagships really need a late-game buff, or defence against titans. But i'm lad the difficulty has been better balanced, difficulty was very off before, easy was very doable, but the rest were far to hard for a lot of people and drove a few off my friends from multiplayer. More difficulties would probably be the best idea there. Basically, what im hoping is that you wont nerf titans.

14,629 views 12 replies
Reply #1 Top

Actually, since the AI doesn't know how to use capital ships anymore, AI players became way too easy to beat, even on cruel difficulty (while cruel always was a nice challenge for me in Diplomacy).

Reply #3 Top

Problem is the titans are way too powerful. Just had a multiplayer and the first guy who got the titan won just because he got the level lead. My bigger empire and another player's bigger fleet was no match.

Reply #4 Top

Quoting GoaFan77, reply 3
Problem is the titans are way too powerful. Just had a multiplayer and the first guy who got the titan won just because he got the level lead. My bigger empire and another player's bigger fleet was no match.

The developers of "Rebel" have focused on the acceleration of the parties. And that's fine. Who is Rush trying to prevent build a Titan. It's fun.


"Titans must be researched and built in four stages, each of which alerts other players of what you're up to so they'll have a chance to catch you while you're vulnerable (having funneled lots of resources into your Titan project). "
http://pc.gamespy.com/pc/sins-of-a-solar-empire-rebellion/1219036p1.html

Reply #5 Top

I do think that tians are far too easy to get early in the game and the AI is very slow to build them, but they are well balanced generally, at least from the 'fun' point of view, they really should be much harder to get a hold off, as it is if you spam research you can get it very easily and quickly, which is their problem. (imo obviously)

The faster games are very appreciated though.

Reply #6 Top

I hope they aren't  taking a gem of a game and trying to make it a thirty minute smash up.

I also hope they didn't open a ai pandoras box by splitting a tried and true three ai's and split them into 6 wonky ai's.

It would have been smarter just to give each race a later staged Titan( 8 military labs) and create a fourth race.

Reply #7 Top

Quoting wbino, reply 6
I hope they aren't taking a gem of a game and trying to make it a thirty minute smash up.

Like StarCraft?

Reply #8 Top

Quoting wbino, reply 6
I hope they aren't taking a gem of a game and trying to make it a thirty minute smash up.

I also hope they didn't open a ai pandoras box by splitting a tried and true three ai's and split them into 6 wonky ai's.

It would have been smarter just to give each race a later staged Titan( 8 military labs) and create a fourth race.

Titan must be available and on small cards. He is a symbol of the "Sins Rebellion".

Reply #9 Top

Its still hardly a short game, They just made it a bit less tedious on the long inevitable stretch to the end, which has been half the problem with sins for a long time. And regardless, disable th new victory conditions and you have (pretty much) the good old sins that everyone loves.

 

Really when Ai get titans then its a very fair battle, but if you have one and they don't, then they're screwed. Maybe something akin to Nukes in Civ, one race building them unlocks them for everyone, or at least boosts their research.

Reply #10 Top

It's already been noted in lots of posts but the AI suffered a stroke or something in the beta - it's a shadow of its former self. Unfair used to be a challenge but now it's a cakewalk.

Reply #11 Top

I think its probably trying to do too much at once, and cant focus its self. Because it does all come together at once, but it takes a long time to reach that, and you end up with some really odd situations where you'll get one AI with 3 planets and 2 with 15. But thats just my hypotheses based on observation.

Reply #12 Top

Quoting GoaFan77, reply 3
Problem is the titans are way too powerful. Just had a multiplayer and the first guy who got the titan won just because he got the level lead. My bigger empire and another player's bigger fleet was no match.
they r not too powerful u just need a really big fleet or ur own titan to kill them lol