[suggestion] City administrative/governer/merchant champions etc gaining bonuses for being stationed in a City.

There's a lot of talk about champion balancing lately... however I'm a little worried there's been no mention of more champion diversity. As it stands now any champion I pick up I don with weapons and armour, decide wether they'll be a mage or not and off they go to the nearest champion stack of doom available.

Thats it.

Now some of them start off life trait wise at least as the more academically minded heros. The ones who help stabilise Empires. The ones war hero stories never mention but are just as vital. Maybe I'm alone but I'd far prefer some form of mechanic to turn these heros into city governers of some sort. A way of parking them in a city and them helping it in a more behind the scenes way. Maybe inturn letting them level there more accademic traits (but not there martial prowess as that incease takes battle field experience). Anything really so I don't have to send the likes of Janusk to the frontlines when really he should be in a merchant hall somewhere making me gildar!

 

Also on an unrelated note but seens I'm making wish lists I may as well add outposts. Love the idea, but it needs expanding. The very least let me garrison units in them (and remove them from the unit card list!). Being able to form some kind of road or trial to them would be nice. I'd like more than that from them but at bare minimum I think adding those two suggestions would help loads, with little effect on there impact in the game  but releiving a lot of player frustration with them.

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Reply #1 Top

Yea, its a little strange.  You can make a champion go down the administer trait line that gives some pretty nice bonuses for having them sit in a city.  BUT, the only way you can get them to have those traits is fighting in battles and not using those traits. Kind of a strange dynamic, at some point you have to decide that your administer is going to retire and sit in a city, but when?  Would be nice if those governor types could gain experience citing in cities too.

Reply #2 Top

Yup, valid point. Encourages dragging useless champions with armies. 

Furthermore, if XP becomes split in further patches it would imply that every city oriented champ would have to become first a warrior - so city specialization would be difficult and looong ...

 

Reply #3 Top

there is a building that gives a % chance that heroes stationed inside the city will gain experience.  I don't think that's a particularly good idea, but it does suggest it's theoretically possible to level up your hero without fighting

Reply #4 Top

I think the exp it gives is random and minuscule.

Reply #5 Top

Hi this is indeed a problem and while this post is open, we could propose solutions. Here is my thinking. Heroes should be able to xp while doing other things : some should be able to lead caravans and do merchant missions (like send them in your own or foreign cities for a gain in gold and in xp), others be diplomats (improving relations with some cities, exchange research, make peace, gifts plotting and raising revolt risk), spies and assassins (check the city production, the troops there, sabotage production, poison the water, counter spying and of course, take out an enemy hero at night just before assaulting their city). These heroes could gain nice civic skills along each successful mission’s and gain xp but if they discovered or fail a mission snap, they die, return to a city (like any other hero) and get wounds and negative traits. It would also be another way to promote the intelligence attribute and make it essential for being a worthfull governor. While not doing a mission, these heroes could govern a city and give it great bonus (maybe some buildings like studies etc…could only give bonuses if an actual hero is attached to it). A lot of posts are touching outposts. On this I think you’re right, they need roads, to be garrisoned etc. Outpost should be like SoSE or Galciv, like military outposts (forteress), economic ones (trade post) etc..