tactical missions

I noticed there are some "Inside Caves" tactical missions could we expand that to inside say a castle, or dungeon style tactical maps for quests?,

In addition could we also have some that are say 3 part or something so once you enter you have to do all 3 part's before you get out of the combat, much like how in Xcom you would have 2 part objectives in alien base missions, or in Final fantasy tactics you would have multiple parts entering a castle and having to fight through 3 portions of said castle till you complete the mission,

Also, would it be possible to control the light level on the tactical map and maybe add some torches and things for effect, I know its cosmetic but it will set the mood :P

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Reply #1 Top

There is at least one multi-part tactical mission that i personally have seen, so the odds are good there are / will be more of them.  The one I took part in was a 'Strong' quest, wherein a hunter's dog has disappeared and is feared dead at the hands of the wolves.  Valkarna's quest?  Something like that.  Anyway!  You engage in two fights back to back, and it can really wear you down depending on how strong your force is (mine was pretty wimpy).

- Manii Names

Reply #2 Top

I know there are some multi part's but I haven't seen one that uses different tactical maps, I would like to have tactical maps inside a building and then have multiple sections of that building like say,

 

Stage 1 Castle gates

Stage 2 Castle Entrance

Stage 3 Castle Courtyard,

 

Something Like that, would be cool, I'm sure once the mod tool's are out I could do it and I plan to make some stuff, However I would like to be able to alter the global light level, colour on tactical maps, as well place light's because it sets atmosphere, if you have a dark tactical map with, a few torch lights on the walls of a tomb or something it feels more intense.

Much like I enjoyed that when you made tactical maps in WoM you could set bonuses and penalty's for standing on certain map tiles.