Particle Forge Version 1.1 (THE LAST RELIABLE VERSION)

http://www.gamefront.com/files/21103343/PF1.1.zip


This will download the framework for Particle Forge 1.1, in order to make it work you must add the following folders from your Sins directories:

1. Textures

2. PipelineEffect

3. TextureAnimations

4. Mesh

 

in addition to simply adding these folders, you must add the contents thereof that you wish for Particle Forge to use, including the contents of the Mesh, Textures, and TextureAnimation folders of your mods and the Entrenchment and Diplomacy folders.

 

I AM SICK AND TIRED OF TRYING TO GET PARTICLE FORGE 3 TO WORK!

I have high hopes for Particle Forge 4, but if it fails me, then I will hack this program once and for all and fix it.

 

If you have any problems, ask here.

32,206 views 19 replies
Reply #1 Top

Lol--nice title.  Good to know it's not just me and @allthepeople who said, "You're just not doing it right". :P

Thanks for the DL.

 

 

Reply #2 Top

No prob

I hope that other people can use PF as much as I have...

Reply #3 Top

I hope other people will always do particle effects for me with PF as much as you want me to be able to use it.

O:)

Reply #4 Top

So this version works ok for the latest game versions?

If so, what's the difference between in and PF3?

Asking because I'm sick and tired of PF3 displaying reference models as featureless white blobs, makes it hard to scale and align particle effects.

Reply #5 Top

Yep!

Make sure that your meshes have the ParticleMeshOld shader...

And the reference model doesn't work in any PF version...

I've found that making a point-type emitter with 0 possible rotation and a mesh works best.

:(

EDIT_

PF3 and PF1.1 are different in the fact that PF3 looks for game files and fails to see Diplomacy and Entrenchment stuff. It has difficulty seeing everything and custom Textures won't load on my version...

PF1.1 only sees what you give it, which makes it far more logical.

Reply #6 Top

Hey, good idea with that point mesh emitter, I'll use that! Now I feel... duh. :D

Reply #7 Top

Quoting ManSh00ter, reply 6
Hey, good idea with that point mesh emitter, I'll use that! Now I feel... duh.

I feel duh just reading this and wondering what you're talking about.

 

Please don't tell me. :ninja:

Reply #8 Top

Win 7 64-bit Ultimate.  What's the big deal, PF3 has always worked fine for me.  Cool though if it fixes issues for others.

Reply #9 Top

Unfortunately, the point emitter doesn't work - I run into the same display error; if I have textures in the relevant folder, then the model is invisible. The only way to view meshes in the PF (either version) is to remove all textures, at which point I get a featureless pure white outline.

That way at least I can scale the effect, but it makes the process much more difficult, especially since alignment of particle effects can get tedious.

Anyone knows a solution to this issue?

Reply #10 Top

What?

Make SURE that your shader is set to ParticleMeshOld

That is the only one that works.

Reply #11 Top

Hah, that worked. Thanks! It works with PF3 as well, so I can just keep using that (it also reads what you give it, as far as I know).

Reply #12 Top

No prob

That's what I'm here for, and no one really seems to appreciate that...

T.T

Reply #13 Top

post a screenie of a mesh in your Particle Forge.  I know with 3 you just get an untextured mesh.  X(

Reply #14 Top

Again, are you making a point-type emitter with 0 possible rotation, your mesh, and the shader "ParticleMeshOld?"

+1 Loading…
Reply #15 Top

I'd appreciate it...if I understood it.

Reply #16 Top

Open PF

1. New Point Emitter

2. Select Particle Mesh file (near the bottom of the list)

3. Set Emitter:Point Angle Variance to 0

4. Set Particle Shader to "ParticleMeshOld"

5. Hit F5 to start particle simulation

That's it. You of course have to have relevant texture files in the "Textures" folder where your PF is located and have them referenced in the mesh file itself, which should be in the "Mesh" folder, again in the same location as the PF.

Reply #18 Top

You lost me at, "open particle forge".