Titan Fight

Just a thought, based on the 4 pictures we’ve seen of the titans, the 2 CGI renders (TEC) and the 2 Concept arts (Advent/Vasari), cannot recall the names but I’ll use double wall, pointer, manta and angel (you all know which ones I mean)

 

Which ones do you think would win in a straight battle, no escorting fleet, no squadrens, no area effects, zip? i.e. which is the toughest

22,063 views 18 replies
Reply #1 Top

The TEC ones are loaded to the gills with gun turrets, but numbers alone mean nothing if the others focused on brute force.  In my opinion, based on the pictures, the TEC ones would be better for fly swatting (removal of strike craft) then a straight ahead running gun battle.

Reply #2 Top

I'd think the TEC Athena titan would be the most resistant to enemy attacks, since it's some sort of enormous fortress. However, I think the rebel TEC Titan will pack a hell of a punch. Cannot tell how good the Advent Cherubim (I assume it's Advent) and the Vasari Charibdis titans will do, since it is still unclear how large they are compared with the TEC ones. Though they probably both have some sort of cool superweapon on board.

So, at this point I would go for the Rebel TEC titan in case of a 1 vs 1 fight with another titan. But I still think the Athena is the coolest titan I've seen so far. :P

Reply #3 Top

Athena (to me) does not look cool. All it is is 2 half elipticals stuck over parralel lines! Absolutley it is a fortress, but to me it doesnt seem it would have anything but armor to show for its size. majority of its weapons would be meager and its speed near null. The rebel titan DOES look cool tho. to me its an advanced, oversized KOL Battleship, and it would absolutley win ina 1v1 conflict with another titan. i have not seen the advent/vasari ones yet tho so no comment there.

 

Signed,

        Trade Emergency Coalition Advanced Research Facility (TEC-ARF)

Reply #4 Top

one is a giant vonschtucker, guess on the athena.  the modeller needs some help in the love dept.  the vasari don't have the size addiction humanity does and the Advent... it's all about the number of pineal gland cells or whatever generates the most powerful psionic field that matters.

Reply #5 Top

yah. thats pretty much the gist of the races

Reply #6 Top

Overall, we don't have any info on DPS of any of these ships, but for straight up firepower/hull(and shield) points the Vasari have never left me unsatisfied. That being said, the TEC have a "ultimate weapon" attached to a phase drive which we don't know the recharge time or damage from, though I'm sure the Charybdis has a few tricks up her sleeves.

In the end, I'm leaning toward the Vasari because they have always had the most powerful weapon systems and many of their abilities/technologies (disintegration/phase nodes etc.) outmatch the TEC.

The Advent is defenseless without their AOEs.

Reply #7 Top

yah, the vasari have always outdone themselves in the way of weaponry and armor/shields/health. Their starbase even has 4 weapon upgrades when the Advent and TEC only have 3. Even economically the vasari are better. for one, their resource asteroid upgrades are fused into one tech-line and go for another upgrade. also (although not major) their salvage upgrades are fairly handy as well.

Reply #8 Top

Quoting The-TEC-Empire, reply 7
Their starbase even has 4 weapon upgrades when the Advent and TEC only have 3.
End of The-TEC-Empire's quote

The TEC and Advent starbase both have 2 weapon upgrades and the Vasari starbase has 3. Just to correct you in case the 4 and 3 weren't typos. ^_^

Other than that, you are right the Vasari are generally the most powerful race in the game.

Reply #9 Top

oh sorry :P yeah typo. thank you for correcting that

Reply #10 Top

i hope they balance the vassari because everyone is saying there gods or something and they need someone to be better than them at something

Reply #11 Top

nah the vasari are not gods. they have there limitations in strike craft at least and EVERYTHING for them is a bit more expensive and their ships cost more fleet supply than normal. albeit they do have many strongpoints: weapons and (my favorite) the phase stabilizer, and their technology (overall) is better. but if they dont get enof resources, they cant do anything. everything for them costs more.

Reply #14 Top

also i just want to say this, i find that the Vasari have let me down in one place that counts: their super weapon. i understand it targets the structures above the planet and renders ships near useless, but i think the Novalith has it beat. destroying the planets population and leaving its structures useless is far more efficient than just damaging them. and at least with the deliverance engine you can convert the other planet to your side via rebellion.

Reply #15 Top

Quoting The-TEC-Empire, reply 11
but if they dont get enof resources, they cant do anything. everything for them costs more.
End of The-TEC-Empire's quote

Vasari do have a great ability to grab neutrals very early and to hold them forever...

and in terms of durability and DPS per cost per supply, they aren't that bad - not quite as effective attrition-wise as TEC or Advent, but it's not crippling either.

Quoting The-TEC-Empire, reply 14
also i just want to say this, i find that the Vasari have let me down in one place that counts: their super weapon. i understand it targets the structures above the planet and renders ships near useless, but i think the Novalith has it beat. destroying the planets population and leaving its structures useless is far more efficient than just damaging them. and at least with the deliverance engine you can convert the other planet to your side via rebellion.
End of The-TEC-Empire's quote

I'd consider the Vasari superweapon to be the most powerful of all the factions', actually... for the Novalith, it's easy enough to defend against planet bombardment with a starbase, especially after the time at which Novaliths (or a couple of Novaliths) are viable. And even if you do lose a planet or two, the (direct) cost for colonization of one planet or two or even three is much much less than the cost of a Novalith, especially when you factor in research costs.

But the Kostura is much more effective at assisting at direct assaults, especially from far away. The fleet mobility advantage of the Kostura should not be underestimated, especially in the late-game when fleets are huge.

At least in large competitive cramped games, knowledgeable fleet maneuvering is one of the keys to winning, and the Kostura adds a HUGE advantage to this - especially if you have a level 6 Marauder which can stabilize phase space as well. Even a smaller Vasari fleet with bombers/siege frigates/Desolator(s) can completely decimate an opponent who has a larger fleet, by maneuvering around by using the Kostura.

Reply #16 Top

The Vasari will not let you down with either faction's titan. ;)

Reply #17 Top

I'm thinking space-time warp that allows ships to jump at will

Reply #18 Top

Quoting AdmiralAckbar42, reply 17
I'm thinking space-time warp that allows ships to jump at will
End of AdmiralAckbar42's quote

there is a mod for that. it replaces "infallible jump drive" in the tech tree and replaces it with a new tech (i think the name stays the same) and it allows you to jump to any planet no matter the distance (time will still accumulate) in the solar system. you still have to use a star to change systems mind you.